Tokyo features a delightful variety of roads, ranging from narrow alley-like streets to full fledged highways with the iconic and scenic Wangan, passing by broad four lane boulevards. It’s also fairly near to the the famous mountain passes used by street racers and made famous by anime series like Initial-D and by the Fujimi Kaido course in the Forza series.
The game’s world could focus around a condensed and scaled down Tokyo, and extend in the countryside to the mountains for some awesome touge racing. That’s pretty much the wet dream of a petrolhead like me. Considering Yamauchi-san’s dedication to realistic driving, we could even see a fully working traffic system with traffic lights and signs, rules to follow and similar caveats conducive to a better simulation of real world conditions.
Tired to drive on the open streets and want to clock in a few laps at Suzuka or Silverstone? Drive to the airport, select your destination, and you get transported with your car to your track of choice, offering something more similar to the classic Gran Turismo experience. This could also work with the various photo mode locations set around the world.