Speaking with Edge, Lobb was asked if the Microsoft Game Studios family of developers has the same diversity of projects as Sony’s collective.
“Absolutely,” he replied. “I’ve been publishing for a long time, and I hesitate to say I know everybody, but I know a lot of people in the industry that I can go out and hire to work either internally or [in a] publishing relationship. That can sometimes lead to things like the Double Helix experience, but to be honest, although I feel bad about it, I feel great about it.