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ONE Xbox One - der offizielle Thread

Benutzer, welche sich diesen Thread anschauen:

.hack//Haseo schrieb:
Die News ist eigtl gut.
Das bedeutet ist Luft bei ner Preissenkung.

PS4 wird ja auch nicht subventioniert.

Das ist gerade mein Problem, Fifa interessiert mich nicht. Luft ist also da.
Meine Vorbestellung steht zwar noch, aber die Aussicht das kurz nach Release der Preis eklatant sinkt oder es ein wesentlich günstigeres Bundle auftaucht ist doch sehr hoch einzuschätzen. Auch weil die PS4 so stark ist.

Ich schwanke schon wieder.
:tip:
 
Hana-Bi schrieb:
Urgs schrieb:
Hana-Bi schrieb:
Urgs schrieb:

Jup. Nachdem Sony ihren Fokus dahingehend verändert hat, muss man halt so etwas auch zeigen. Auch wenn es nicht der Hauptfokus der X1 ist. :cool:

Sowas haben die Leute sich bei der Wii damals auch noch ne Weile eingeredet ... :lol:

Und was redest du dir bei der WiiU ein? :? :grins:

Was ich mir zumindest nicht einreden muss, weil es offensichtlich ist, ist die Tatsache, dass die WiiU bei den Casuals kein Stein mehr im Brett hat. :D

Der amerikanische Fernsehzuschauer wird euch hingegen näher rücken als einem auf ner Videospielkonsole wirklich lieb sein kann! :grins:
 
Man muss halt jeden nehmen. Und stören tut mich der Fernsehgucker beim zocken sicherlich nicht. :cool:

SZVWFbi.gif


:headbang:
 
The developers we talked to at PAX were really excited that games self-published through ID@Xbox will have full access to all features that any other game on Xbox One has – Gamerscore, Achievements, SmartGlass, and of course Kinect. (We saw a couple of great motion and speech games that we’re extremely excited to see come to Xbox One.) Reaction was also great to the news that we’re putting independently published games in the same game store as every other game on Xbox One. I think the game industry, and especially the independent scene, has matured so much in the last couple of years that separate marketplaces for “indie” games is trending toward old fashioned.

We’re going to be at Tokyo Game Show in a couple of weeks, meeting with Japanese developers about the program and getting their feedback, but in the meantime we’re spending a lot of time talking with the developers who’ve already applied to the ID@Xbox program.

As we mentioned at gamescom, our program is starting small to help us smooth out any rough spots, but we’re planning to open it up as broadly as possible as quickly as possible, and for those who we’re not able to send dev kits to right away, we’ll be providing a lot of technical information that will help them get their games ready for Xbox One, even without a kit. Eventually, of course, our plan is that any Xbox One will be able to be a dev kit. This is part of Microsoft’s vision that in addition to being the best machine for entertainment, Xbox One also enables everyone to be a creator.

http://news.xbox.com/2013/09/games-idatxbox-reports-from-pax

:)
 
Albert Penello im GAF:

Originally Posted by Albert Penello

People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API’s that everyone programs against. So while people laude Sony for their HW skills, do you really think we don’t know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way we’re giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference – it would be obvious.

I get a ton of hate for saying this – but it’s been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better.

I’m not saying they haven’t built a good system – I’m merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years…

thumbs-up.gif
 
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