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Hana-Bi schrieb:Und was hUMA ähnliches hat man wohl auch. Denke bei Sony wird es auch auf so etwas hinauslaufen - oder man hat wirklich das Original von AMD an Board.
Xbox voice commands will not be available in all markets on the product release date. Voice commands will be available at launch in US, UK, CA, FR, and DE.

satzberger schrieb:Wobei das in Österreich ja lustig wäre.. ein Wiener wie ich einer bin spricht ja komplett anders als ein Tiroler lol

The CPUs connect to four 64b wide 2GB DDR3-2133 channels for a grand total of 68GB/sec bandwidth. Do note that this number exactly matches the width of a single on-die memory block. One interesting thing to note is that the speed of the CPU MMU’s coherent link to the DRAM controller is only 30GBps, something that strongly suggests that Microsoft sticks with Jaguar’s half-clock speed NB. If the NB to DRAM controller is 256b/32B wide, that would mean it runs at about 938MHz, 1.88GHz if it is 128b/16B wide.
SemiAccurate would be very surprised if it was 128b wide, wires are cheap, power saving areas not. Why is this important? Unless Microsoft’s XBox One architects are masochists that enjoy doing needless and annoying work they would not have reinvented the wheel and put an arbitrarily clockable asynchronous interface between the NB and the CPU cores/L2s. Added complexity, lowered performance, and die penalty for absolutely no useful upside is not a good architectural decision. That means the XBox One’s 8 Jaguar cores are clocked at ~1.9GHz, something that wasn’t announced at Hot Chips. Now you know.
Today we want to share some details about the incredible voice chat improvements made to Xbox One and how these changes will enhance your communication with the Xbox One Chat Headset on the console.
Thanks to integration with Skype’s audio codec, which has a proven track record of high-quality voice through billions of hours of use within Skype, as well as dedicated audio processing (for Xbox One conversations via Skype and multiplayer party chats), Xbox One offers higher quality voice chat with the Xbox One Chat Headset compared to Xbox 360—whether you’re chatting in-game or through party chat with Skype on Xbox One.
But the improvements don’t stop there. The Xbox One Wireless Controller’s new expansion port dramatically expands the data transfer rate between the controller and console. Combined with Skype’s audio codec, this enables crystal-clear digital audio with the Xbox One Chat Headset, both capturing and rendering speech at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets. And, as we shared before, the Xbox One Chat Headset comes with every Xbox One console.

Hana-Bi schrieb:Nur 5 Launch-Länder werden Kinect Sprachbefehle spendiert bekommen:
I was looking for a good animated gif of someone rubbing their forehead sadly. If anyone has one, please let me know so I can add it. Where do you guys find those things?!
Let me say a couple things.
First - this wasn't my understanding, and to keep the meme going, I'm going to walk over to the engineers and ask them what's going on.
Second - I did say, very clearly and with no double-talk, that when you hear or read externally us say "localization related", it means voice, text, and other testing and certification related to Live and the Marketplace. That's honestly about as clear as you could be.
Third - it's also possible that I can be wrong sometimes.
I will find out the truth, and get back to you. If this turns out to be correct (which I don't think it is), then you absolutely have my apologies if anyone was mislead.

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