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.hack//Haseo schrieb:Die frage ist nur ob man das für so DLC Codes etc dann nutzt. Eigtl geht mit den QR Codes doch nur ne bestimmte Website auf. Aber möglich ists ja.
.hack//Haseo schrieb:Eigtl geht mit den QR Codes doch nur ne bestimmte Website auf.
mnk schrieb:wie macht man das dann, wenn man einen code per email zugeschickt bekommt?
ich glaube es wird beides parallel geben müssen.

Trayal schrieb:.hack//Haseo schrieb:Die frage ist nur ob man das für so DLC Codes etc dann nutzt. Eigtl geht mit den QR Codes doch nur ne bestimmte Website auf. Aber möglich ists ja.
Sollte eigentlich möglich sein. Bei QR-Codes hast du mindestens genauso eine große Varianz an Möglichkeiten, wie bei Zahlen-Buchstaben-Codes, um ein derartiges System umzusetzen.
Eigentlich sollte es aber möglich sein, dass Kinect auch die Zahlen-Buchstaben-Codes erkennt. Besonders wenn sie sich in einem fest layoutiertem Bereich befinden.
Hausl schrieb:mnk schrieb:wie macht man das dann, wenn man einen code per email zugeschickt bekommt?
ich glaube es wird beides parallel geben müssen.
dafür musst du dann den monitor vor kinect halten, is doch logisch![]()
Don Mattrick, an executive who saw games as a stepping stone to greater things - without ever giving the impression that he understood or appreciated them for what they are.
Mattrick loves games. He designed one with a friend at the age of 17 and sold it for a million bucks. Even now, as a 49-year-old executive, he becomes visibly excited as he sees them come to life. As his colleague Phil Spencer, head of Microsoft Studios, says, “If you want to see the man light up, walk him into a development studio.”
When he was a teenager growing up in a suburb outside of Vancouver, he was turned down for a job at retail PC chain ComputerLand. So he started showing up at the store, working for, learning about software, and studying what clicked with shoppers. “It was really interesting to watch people walk by and see what they wanted and actually touched,” Mattrick says.
At Distinctive Software, the company he started in the 1980s, those insights helped inspire Test Drive, the industry’s first driving game in which the player’s point of view is from behind the wheel of a car. (Later, his stories about running from the cops after they caught him speeding through the streets of Vancouver as a youngster led to the hit Need for Speed.) At EA, Mattrick was the force behind The Sims, which was initially designed as an architecture tool that let players build houses, until Mattrick argued that the people inside the houses should be the focus. He also pushed to personalize sports games such as Madden NFL and FIFA Soccer. “Now you could not only be ‘in’ the game, like a TV broadcast, but you could be the hero,” says Paul Lee, who has worked with Mattrick since his mid-1980s gaming startup.
At Microsoft, Mattrick transformed the Xbox from a money-draining enterprise into the top-selling gaming console, whose appeal extends well beyond the dudes-living-in-their-mom’s-basement demographic. He has added entertainment services such as Netflix, Hulu Plus, ESPN, and YouTube, and championed the magic of the Kinect motion-controller system, all of it positioning the Xbox as a product for the whole family. “What Don understands that nobody else at the executive level at Microsoft does is how to paint a vision,” says Evan Hirsch, an industry consultant and visiting scholar at Carnegie Mellon who worked with Mattrick at both EA and Microsoft.
Windows chief Julie Larson-Green is set to replace Don Mattrick as boss of Xbox, according to a report by business publication Bloomberg.
Larson-Green is a 20-year Microsoft veteran who specialises in technical design and development. She worked on Internet Explorer 3.0, Internet Explorer 4.0, Microsoft Office and, most recently, Windows 8.
el_barto schrieb:Wäre ein Fehler, einen Mensch ohne recht starkem Bezug zum Gaming auf den Posten zu setzen...
Das war imo schon der größte Makel an Mattrick.

His robotic E3 performances betrayed his lack of connection with all those users he was busy acquiring, and he seemed more relaxed when he was palling around with film directors and musicians than game developers. Whereas Peter Moore memorably played Rock Band live on stage just prior to his own departure from Xbox, Mattrick rarely got his hands dirty.
That disconnect was particularly evident in the lack of successful new first-party games under Mattrick's leadership. Stalwarts like Halo, Gears of War, Fable and Forza Motorsport remained popular, but there was a shortage of new IP or new ideas within existing properties. Mattrick appeared uncertain how to approach development in general, at one stage moving his division away from studio ownership, only to reverse that trend in later years. The biggest new studio created during his tenure was 343 Industries, built to produce Halo sequels - an uninspiring decision that suggested a kind of bored indifference to games themselves.
All of that would have made perfect sense to Don Mattrick, an executive who saw games as a stepping stone to greater things - without ever giving the impression that he understood or appreciated them for what they are.
Some of the hardcore data collection, correlation, and translation that we expect to do is difficult and takes a lot of horsepower, and that is one aspect of the cloud that is attractive to us.
We are going to be relying on heavy backend services to churn through the data we get from players to understand what they're telling us and what they're doing in the game.
el_barto schrieb:Ja, ich weiß, dass er mal ein Gamer war und Distinctive Studio gegründet hat.
Aber es gibt mehrere Aussagen in verschiedenen Artikeln, dass er diesen Bezug und die Leidenschaft schon längst verloren hat. Und genau das war auch seit eh und je mein Eindruck.
All of that would have made perfect sense to Don Mattrick, an executive who saw games as a stepping stone to greater things - without ever giving the impression that he understood or appreciated them for what they are.
Der letzte Satz triffts imo perfekt.
el_barto schrieb:Ja, ich weiß, dass er mal ein Gamer war und Distinctive Studio gegründet hat.
Aber es gibt mehrere Aussagen in verschiedenen Artikeln, dass er diesen Bezug und die Leidenschaft schon längst verloren hat. Und genau das war auch seit eh und je mein Eindruck.
und sorry - die Aussage, dass seine Augen leuchten, wenn er in ein Dev-Studio kommt, passt so rein gar nicht zu seinem Auftreten als Xbox-Chef... NOCH leidenschaftsloser kann man fast nicht wirken.
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