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Benutzer, welche sich diesen Thread anschauen:

Zumindest sieht das nicht nach Game of Thrones aus, oder? Diese pilzartigen Auswüchse im ersten Bild haben immer etwas vom kosmischen Horror. Hat George R.R. Martin irgendetwas in der Richtung?

ich halte das ganze gerücht ja immer noch für blödsinn. :O_o:
außerdem wären artworks zu einem unangekündigten fromsoft titel wohl unter NDA und der artist würde sie nicht einfach so auf einem panel zeigen.

auf der anderen seite konnte man frühere artworks zu sekiro auch schon 2014 im netz finden:
https://www.daveseeley.com/p78742369/h702ecfab#h702ecfab

von daher müssen wir wohl einfach mal wieder abwarten. abgesehen vom drachen krieg ich jedenfalls von den bildern auch mehr bloodborne 2 vibes.
 
Warum soll es denn ein Game of Thrones Spiel sein? Bloß weil der Martin Lead-Writer ist? Ich glaube der hat auch mal Bock auf was anderes. :O_o:
 
Platinum Games arbeitet an zwei eigenen IPs - eins davon bietet ein Konzept, welches in der Form noch nie so umgesetzt worden ist
https://www.videogameschronicle.com...ecret-project-is-unlike-anything-done-before/
Development of Bayonetta 3:
Bayonetta 3 will see a change in design process based on Platinum’s experience creating the first two games, Inaba added, and the firm is midway through creating an unannounced title which he claimed “has never been done before”.
2019 will be a big year for Platinum:
“2019 will be an incredibly important year for us,” Inaba told VGC. “Without speaking directly to the number of titles we may or may not announce, I can say it’s going to be a year of some major new approaches, new challenges and new methods for us.

“Basically, we’re building a new foundation that in later years will pay dividends. For us, new challenges are going to be very important.”

Inaba said Platinum’s new approaches can be broken down into changes to its business model, including a move away from relying on external publisher funding, as well as an examination of how it structures game design. He claimed the latter has led to an exciting new development project.
The new project is something that has never been done before:
“Right now we’re in the middle of designing something that has never been done before. I know a lot of people say that, but the game we’re working on truly is unlike anything else,” he said.

“Even for our varied history of veteran game developers, this is something that has never been designed before. So from a game design perspective, we’re very excited right now.”
Platinum wants to finally have their own IPs, starting with two unannounced project:
During its first decade, Platinum’s reliance on game franchises it doesn’t own hasn’t always left the company with a clear route forward, especially when it comes to negotiating sequels. Sega, the owner of the Bayonetta IP, eventually granted Platinum the right to make more games with Nintendo, however many of the studio’s other former creations, including Vanquish and Mad World, remain dormant.

Even the upcoming Astral Chain is being created under an agreement that sees the IP remain with Nintendo and not Platinum.

Inaba has said he is determined to break the cycle with the creation of two new independent IPs owned entirely by the studio, neither of which have been announced. This will finally give the studio the freedom to choose entirely its own directions, including making sequels, he said.
Owning their own IPs will give them the freedom to work on projects and sequels that they want:
“It’s absolutely the truth that there are cases where you want to do a sequel but if you don’t own the IP, you can’t do it,” Inaba explained.

“It’s that simple, and quite frankly in the case of Bayonetta it took a lot of time and energy to get it to the point where sequels could be made. It wasn’t as simple as picking up the phone and asking, ‘hey, can we do this?’ There were a lot of pieces that needed to fall into place and a lot of negotiating that had to occur.

“That’s a pain. That’s a hassle. For us as creators, we want to get to the point where self-publishing allows us to own our IP and do what we want with it, including making sequels. So the faster we can have that freedom, the better if will be for all the creators here.”
They will still work with big publishers and on pre-existing IPs:
However, the pursuit of wholly-owned IP doesn’t necessarily mean the end of collaborations, Inaba said, such as Platinum’s previous work on Metal Gear Solid and Star Fox.

“Quite frankly, what it means is we have a lot of different choices in the way that we want to make games,” he said.
https://www.resetera.com/threads/ne...efore-two-unannounced-independent-ips.114718/

go platinum go!
 
Platinums Management einfach souverän. Weiß nicht, ob es ein anderes japanisches Studio gibt, das so intelligent und unabhängig wirtschaftet. Eine gute Mischung aus lukrativer Auftragsarbeit ohne starke Publisherbindung und kreativen Höchstleistungen. Und mit eigenen IPs macht man auch einen wichtigen Schritt für mehr Freiheiten. NieR:Automata hat ja gezeigt, dass sie den AAA-Markt erobern können. Square-Enix hat hier aber auch gutes Marketing geleistet.

Auf das neue Projekt bin ich auch sehr gespannt. Vanquish, MGR:R und The Wonderful 101 waren in meinen Augen schon in Sachen Gameplay etwas komplett Neues. NieR:Automata war auf der inhaltlichen Ebene ziemlich neuartig. Haben mein vollstes Vertrauen auch bei originellen Konzepten.
 
hab mich übrigens ein bisschen vertan. :O_o: haben zwei eigene ips + einen unangekündigter titel in der pipeline.

angekündigt:
- bayonetta 3
- babylon's fall
- astral chain

saßen vor kurzer zeit noch dran/missing in action:
- granblue fantasy: relink
- world of demons
- lost order

unangekündigt:
- neuer titel für einen publisher
- eigene ip
- eigene ip

sind auch mittlerweile laut wiki über 200 entwickler.
 
Suda51 teasert eine neue Ankündigung für Ende diesen Monats an
https://www.destructoid.com/exclusi...6.phtml?utm_source=dlvr.it&utm_medium=twitter
He's just one of those developers where you know that even if something isn't 100% to your liking, you still came out of the experience better than you did before it. In a world of cookie-cutter design templates and direction-by-committee, he's a shining light of "I do what I want." He did just that with Travis Strikes Again: No More Heroes on Switch earlier this year, and now he has something more to say...later this month.

MomoCon has confirmed to Destructoid that Suda51 will be attending this year's convention (for the second time in a row), and will "make another announcement" at MomoCon 2019. If you recall last year he revealed Killer7 on Steam, so it could be something akin to a port of a beloved classic or something new entirely. Con officials note that Suda51's panel will be available for livestreaming here on Sunday, May 26 at 8PM ET.

letztes jahr hat er dort den pc port von killer7 angekündigt.
 
ein "teaser" zu left 4 dead 3 ist aufgetaucht.

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wird aber leider ein sehr gut gemachter fake sein. :|
 

können am 9. mai um 20:30 vielleicht schon mit der ankündigung rechnen:
https://skelltech.com/
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würde mich nicht überraschen, wenn sie es wie letztes jahr mit division 2 machen. paar wochen vor der e3 bestätigen, aber erst dann auf der e3 richtiges material zeigen.
 
kotaku bestätigt nun das ganze.

Assassin's Creed "Kingdom" (2020) wird ein Wikinger Setting bieten + Watch Dogs 3 (2019) spielt in London
https://kotaku.com/odd-tease-in-the-division-2-spills-the-beans-on-the-nex-1833838193

Möglicher 4chan Leak:
https://www.resetera.com/threads/4chan-assassins-creed-ragnarok-leak.115377/
- Assassin’s Creed (codenamed) Kingdom planned to come cross gen 2020
- Actual name is Assassin’s Creed Ragnarok
- Main character is ally of Ragnar Lodbrok and aids in the formation of Great Heathen Army
- Map is split into several kingdoms encompassing all of Great Britain, Denmark, Sweden, Norway, and Finland
- Kingdoms are split into regions that can hold settlements.
- Settlements have some customization and in game economy systems
- Large scale “conquest” battles return, and can be used to weaken enemy hold on regions and parts of the story
- Player does become an assassin and use hidden blade
- First Civ lore is a bit less than Odyssey, finding a vault and Mjolnir
- Game is developed primarily by Montreal
- Creative Director is Ashraf, Darby McDevvit is the Narrative Director
- Sofia is assisting but is planning on creating a DLC set in Iceland and using Yggdrasil to move across the 9 realms
- Co-op is returning, and can be used in most side quests and world exploration
- RPG mechanics, eagle, and ship combat is all returning
- Ship combat is toned down to focus more on exploration
- Game is more focused on exploration, removing question marks on the map, and making players want to explore locations for better loot (like Breath of the Wild)
- Larger emphasis on build and armor usage.
- Player has ability to change outfits on the fly, which can speed up or slow down notoriety build up in different kingdoms and stop Sheriffs coming after you

"Screenshots" von einem sehr frühen build:
https://imgur.com/a/fuapUSp#q9rA9no
 
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