Cannibalpinhead
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Irgendwie muss es ja auch bestraft werden wenn man in seiner Jugendzeit unbedingt nen hippen, coolen oder provokanten Usernamen gebraucht hat. 
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Irgendwie muss es ja auch bestraft werden wenn man in seiner Jugendzeit unbedingt nen hippen, coolen oder provokanten Usernamen gebraucht hat.![]()
Miyazaki & Fumito Ueda werden ein gemeinsames Panel auf der Reboot Develop Blue 2019 halten
https://rebootdevelopblue.com/news/hidetaka-miyazaki-keynote-reboot-develop-blue-2019/
das ganze findet in der zweiten april woche statt.
Time for Ueda and Miyazaki to get harassed by the diabolical Ben Judd
- Talking about animation, Miyazaki says, unsurprisingly, that he kind of constructs his games around the animation rather than matching animation to the game. Ueda meanwhile tries to match animation with a feeling of nature and flow
- Since Ueda's games tend to have really important npcs and ai partner characters they have to feel natural and real, so a lot of attention is paid to that.
- Ueda doesn't want to have to be too tied to the concept of reality when building his game worlds, but they should be rooted in some feeling of reality. Miyazaki uses reality as goal posts for world creation and then builds upon them (with demons and whatnot)
- Miyazaki was worried about releasing a game in a Japanese setting because he didn't know if people worldwide would appreciate it. But he says it was an interesting and different challenge vs the European worlds he usually goes for.
- Talking about silent protagonists - Ueda usually wants to focus all attention and energy on the controls, not on dialog and the like, because controls are the conduit between the game and the player. Miyazaki says text can get in the way of action in an action-based game
- Miyazaki also feels that the more information you give players, the less space there is for players to explore, and the less freedom they have to define the experience themselves. So he doesn't want to load them up with didactic text and lore.
- With ico Ueda purposefully limited the number of rooms, npcs, and other assets so they could focus in polishing a smaller amount of content for longer. Miyazaki makes scads of assets and content because that what makes an action rpg have variety.
- Ueda poses that this difference is because Miyazaki tends to like playing that classic deep style western rpg, whereas Ueda likes simpler, lighter, more pointed (less broad) experiences.
- Ueda never planned to be in games, he wanted to be an artist. But he worried he wouldn't be able to pay his bills. So he got a job in games, and thought for many years this was only temporary... And now he's been in games for 20 years. He only accepted it about 5 years ago. He feels he was able to have some success because he wasn't afraid of taking risks - he thought of games as a temporary vocation so he figured if he failed he'd just go do something else. It helped him feel more free to do what he wanted.
- Miyazaki on the other hand was a game maniac from way back. So he always wanted to express himself through games. He thinks something games can do that other media can't is allow you to improve. You don't get better at reading books or watching movies. It gives your time value.


We start planning for E3 just days after the big show every year and we couldn’t be more excited for what we have in store for you this June. We’ll be kicking things off with our annual Xbox E3 2019 Briefing, which you can watch live beginning on Sunday, June 9 at 1 p.m. PDT. During the briefing, you’ll have a chance to check out everything from trailers for unannounced titles coming in 2019 and beyond to in-depth looks at previously announced games. You can watch the Xbox E3 2019 Briefing live beginning at 1 p.m. PDT on Sunday, June 9 on the official Xbox Mixer Channel or on the Mixer app for Xbox One and Windows 10.
Once again, we will plan to have a MixPot (the Mixer feature that drops free content for logged-in viewers on certain streams) for our briefing, so be sure to log in to Mixer to get your free MixPot content! The Xbox E3 2019 Briefing will be offered in six languages on Mixer: English, German, French, Italian, Spanish (LATAM), Portuguese (LATAM), and includes support for English Closed Captions. To select an alternate language, click the “cog” button within Mixer to view the available list. We’re excited for more fans all around the world to join in on the Xbox E3 2019 Briefing festivities.
Chris Avellone ist dafür bekannt, kein Blatt vor den Mund zu nehmen. Vor allem dann nicht, wenn es um seinen ehemaligen Arbeitgeber Obsidian Entertainment geht. Während eines Interviews auf der Reboot Develop meinte er, dass er nie wieder mit dem Management des Spielestudios zusammenarbeiten möchte.
http://www.pcgames.de/Obsidian-Entertainment-US-Firma-73780/News/chris-avellone-kritik-1280044/amp/Avellone meint, dass er gerne wieder mit den ehemaligen Kollegen arbeiten würde, aber nie wieder mit dem Management von Obsidian. Er wünscht niemandem etwas Böses, doch er hält das Management bei Obsidian für "ungesund" für die Firma.

Nix... sowas braucht lebenslange Konsequenzen!![]()
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