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PS4/ONE Steven Universe: Save the Light

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Genre: RPG
Entwickler: Grumpyface
Publisher: Cartoon Network Games
System: PS4, One
Release: 31. Oktober 2017 (PS4), 3. November 2017 (Xbox)

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Join the Crystal Gems on the ultimate quest! A mysterious new Gem has stolen a powerful weapon. Only Steven and his friends have what it takes to stop her. “Save the Light” is a unique RPG hybrid that combines real-time and turn-based combat.
 
ist laut polygon wohl komplett broken veröffentlich worden
https://www.resetera.com/threads/po...-completely-broken-full-of-bugs-crashes.2900/
The game is a perfect recreation and extension of the show’s world, right down to the UI. And that’s exactly why it's so disappointing that Steven Universe: Save the Light is one of the buggiest, glitchiest games I’ve ever played.
Steven Universe: Save the Light is simply a mess from a stability standpoint. I lost count of the number of times the game froze in the middle of a battle, necessitating a restart, or just out-and-out crashed entirely. Some of the glitches were cosmetic, like a battle effect continuing to play out in the background after the fight was over, or a sound effect getting stuck on a loop. At one point, I had to listen to Greg Universe endlessly repeating “I FEEL A JAM SESSION COMING ON” until I restarted the game.
The bugs aren’t just of the small, relatively forgivable variety, either; I was held back from progressing by major glitches. It took me an hour to get through one small section of Save the Light because I kept running into busted battles and having to restart. Instead of learning how to play the game better, I felt like a quality assurance tester learning how to avoid breaking it. Each battle and new interaction filled me with a dreadful anticipation: Would this be something else that killed the game?

How bad did it get? The game couldn’t even get through the end credits without crashing to the PlayStation 4 menu.
 

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