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GEN7 Project Phoenix

Benutzer, welche sich diesen Thread anschauen:

Trayal

¯\_(ツ)_/¯
Wundert mich, dass es dazu noch gar keinen Thread gibt (oder die Suchfunktion ist mal einfach wieder nur scheiße), könnte DER JRPG Geheim-Tipp in nächster Zeit werden...

Genre:
Japan's indie RPG feat. AAA talent!
Entwickler: Creative Intelligence Arts, Inc.
Publisher: -
System: PC, Mac, Linux, Playstation 4 and VITA
Release: Mid-2015
Languages: Voiceover options include Japanese and English. Subtitle options include Japanese, English, and German.

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Project Phoenix is a SQUAD-BASED, REAL-TIME STRATEGY GAME combined with strong Japanese RPG design influences, brought to you by top Eastern and Western creators who have worked on many blockbuster game titles.

[vid]https://www.youtube.com/watch?v=xAaf2IUuCyo[/vid]


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We are making a rich, immersive game that will set a new standard of excellence for the Japanese gaming industry, all without major studio backing! Although we have a large array of top talent, we are JRPG fans first and foremost and wish to create a game worthy of longstanding JRPG fans who truly deserve it. In doing so, we will become a phoenix that will rise from the ashes to forge a new direction for the Japanese games industry through a work that awes and inspires all. With the lofty heights we’ve set, we’d like YOU to be a part of our vision and the process and we’re optimistic about it. After all, we’ve got a brave, stubborn, if somewhat forgetful angel on our side, reminding us of what we truly stand for!


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Project Phoenix is a fantasy themed squad-based real-time strategy game combined with Japanese RPG design influences. The game draws you in with its breathtaking fantasy world, deep storyline, Japanese character designs, and a memorable cast, most notably, the band of heroes under your command. Furthermore, its intuitive real-time tactical combat is dynamic, fluid, and streamlined, allowing you to experience the strategic options without being bogged down by overwhelming archaic battle systems.

Throughout the adventure, players will piece together the mysteries of an angel with amnesia and travel through the land of Azuregard with an unusual band of heroes searching for answers.

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Project Phoenix is being produced by some of the greatest creative talents in the video game industry, with credits including several Final Fantasies, The Elder Scrolls: Skyrim, Valkyria Chronicles, L.A. Noire, Diablo III, Halo 4, Crysis 3, and much more. Many of us have boldly committed ourselves to this ambitious project in a creative leap of faith with the goal of changing the direction of the Japanese game industry. Now we need the extra push that only funding can give to help us move forward and complete the game!

The team includes such talents as:

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More staff members will be announced as the development process continues!



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Please note that there are more than SIX playable characters. There will be more announcements in future updates!


Marcus Stern

Born to King Magnus Stern and the Second Prince of the Kingdom of Izaria, Marcus’ early life was marred by a great tragedy that has shaped his short-tempered personality and his outlook towards those of other races, especially Orcs. The tragedy was what drove Marcus to eventually join the feared unit known as the Death Templars. Through their training and Marcus’ single-minded dedication to become stronger, Marcus has become a weapons master and adept in swordplay, especially with the longsword and shortsword. Unfortunately, his decision to join the Death Templars has driven a wedge between him and his family and even now, their relationship is respectful, but distant.

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Prince Marcus Stern, Knight-Templar of Izaria
Ruffles

An amnesiac angel, Ruffles seeks to find out who she is and her place within the larger world. She’s a being of pure heart who tries to help everyone she can, even if it inconveniences her or puts her in danger. She also tries to see the good in people, doing her best to guide troubled souls out of the shroud and back on the path of goodness.

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Ruffles, a lost angel in search of her own destiny
Sylrianah Tyrnearaheal

Sylrianah, the Elven Princess, has always been driven by the desire to see the world beyond the forest’s borders, but only now, taking the first steps to venture outside the sanctity of the elven lands. She shares many of her people’s traits: she’s calm, cool, and collected, with a great reverence for life, but can also seem just a bit aloof. Like many of her people, she’s stealthy, especially in forest environs and she can wield a shortbow to devastating effect, as her keen elven sights and marksmanship training make her a fine scout.

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Princess Sylrianah, Pathfinder of Vervanna
Zarum

It’s not difficult to feel just a bit uneasy around Zarum.The battlemage has long had a reputation for being dangerous, with a hairpin trigger that, more often than not, leaves only destruction in his wake. This reputation allows Zarum to journey across Azuregard unimpeded, though the motives that drive him on are inscrutable to most. Those who come across Zarum’s path are advised to tread lightly lest they find their lifespan being shortened unexpectedly…

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Zarum, The Lost
Gorek Greyhelm

Gorek is a dwarf with a jovial personality whose thirst for the beer cups is only rivaled by his thirst for combat, both of which has made him a favorite of the Dwarven King who finds his skills with his Stormhammer to be reliable and his seemingly endless banter to be even more pleasing. Despite this seemingly happy-go-lucky attitude towards most things, if there’s one thing those around Gorek should be aware of, it’s his enormous pride which can bring him to be angry at the smallest perceived slight, especially when drunk.

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Gorek Greyhelm, Captain of the Royal Guards of Stormhammer
Satsuki Kagamizu

Satsuki has fully embraced her training as a samurai and carries an earnest demeanor when it comes to most things. In fact, it’s often said that she’s so serious that she seems to be unable to immediately grasp the humor in many situations. She is very kind, thoughtful and introspective, though any enemies would be wise not to underestimate her as she’s capable of cutting her opponents with a single stroke from her finely honed sword skills.

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Project Phoenix is a sprawling adventure in which you explore a vast, rich land and do battle against formidable enemies. The gameplay eschews micromanagement in favour of a focused Real Time Strategy system enhanced by JRPG elements. You can level your characters and teach them new abilities but at the same time they behave intelligently when you are not controlling them directly.

The game has three distinct modes: Exploration, Combat and Character Advancement.

Exploration is where you travel the many realms of Azuregard. As well as progressing the story, you will discover different races, acquire better equipment and meet new characters. Each time you arrive somewhere new, you’ll be able to outfit yourself with the local equipment and experience some of their culture. There will be no grinding through enemies to be able to advance to the next area. You will be able to advance at your own pace, and either push on with the story or take your time as you see fit.

Each town or city you find yourself in will be populated by an interesting cast of characters, with their own stories to tell. There’ll be good reason to stick around some places, or to do a bit of extra exploration.

[vid]https://www.youtube.com/watch?v=eou3UMAZ5cc[/vid]

Combat takes place in predefined areas, tailored to match the locale. There will be two main types of combat: Story battles and Random battles. Story battles will be carefully-tuned scenarios integral to the story’s progression. Random battles will be dynamic combat scenarios activated occasionally during the story, but generally when exploring areas without any new story content (such as when backtracking). They will be available whenever you want, without being a burden to play.

Combat uses a point and click system to control your party of heroes. Each hero has abilities they can use in battle, and the use of these abilities depletes either their mana (magic reserves) or their stamina. Tactical play and the combination of different heroes will be the main factors in your success, as well as taking advantage of the following conditions:

  • Terrain: Terrain comes in different heights, so you can use the lay of the land to your advantage. There are also destructible elements to damage or slow down your foes. Some units also get a movement advantage in different terrain to allow for more strategy.
  • Fog of War: Apart from special scenario objectives, the combat map will be hidden until explored. This helps keep things exciting and suspenseful and also gives you plenty of opportunity to use the scouting abilities of particular heroes.
  • Threat Management: Generally enemies will target those they consider the greatest threat, or a specific target when the story dictates. However there are character abilities to redirect their attention to another character. Not only does this lend itself to structured defensive play – knowing who the enemy will target will allow you to set up some cunning traps! Of course, no JRPG is complete without memorable, awe-inspiring bosses, and we have plenty of those as well. These challenging scenarios will have you focusing your entire party on an epic enemy, using your skill to win the day.
Character Advancement is an important piece, and comes from the game’s JRPG heritage. Each hero you control will be a distinct class, with their own look, abilities, and usable equipment. Of course there will be overlaps in equipment, but there won’t be too many dilemmas when it comes to selecting who gets a new item. As characters increase in experience, they automatically get improved stats, as well as new abilities. For further customisation we have a simple talent system in place, so that you can choose the path you want your characters to take. If you want to have more control over your team, we are also including customable heroes that can be recruited as you progress through the game. That way, if you love a character class but want to put your own spin on it, you can.

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Azuregard is an ancient world with a storied history, and it is essential that we convey the richness of that world's lore through diverse music which is not only authentic but also guides JRPG fans through its intricacies.

Our team of composers, including legendary Final Fantasy maestro Nobuo Uematsu and industry veterans Tomoki Miyoshi and Kevin Penkin, are more than up to this task, as illustrated by the brief samples below:

Music Kostproben...
https://soundcloud.com/ciaonline


Und noch viele weitere Infos unter...
https://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent
http://projectphoenix.info/
 
Zuletzt bearbeitet von einem Moderator:
Es gibt einfach noch zu wenig Greifbares. Es gibt ja noch nicht einmal eine Art stimmigen Trailer. Das letzte Video ist Monate alt und zeigt nur einen Screenshot. Und leider hat das Projekt bei Kickstarter auch nicht das volle Potenzial ausgeschöpft.

Sind aber wohl fleißig am Arbeiten, wenn ich deren Twitter-Profil überfliege. Und Uematsu lässt mich ohnehin immer aufhorchen.
 
Ey, nen jap. Indie bekommt es hin japanisch und englische Sprachausgabe + jap., engl. & dt. Untertitel...
Und Sega kackt sich bei Yakuza wegen engl. Untertiteln ein..

SEGA les es, LES ES!!!

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Zum Spiel selber, klingt interessant.. aber is nich ganz mein Genre. Aber mal weiter beobachten.
 
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