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MULTI Project CARS 2

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Und was für einen Eindruck hattest du von der Physik und dem FFB?
Hab ja nur kurz reinschnuppern dürfen... da aber alle anderen Stände irgendwie nur assetto Corsa hatten, würde ich mal vorsichtig sagen, die sind recht ähnlich....

Aber bitte mit Vorsicht genießen die Aussage... AC hab ich im richtigen Simulator gefahren und PCARS auf nem festen rennsitz...
 
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Edit:
Zitat vom IGN-Review:
"Project CARS 2’s new handling model is a tour de force. On a wheel it’s brilliant, from the feeling of being able to step the rear end out – and still save your car from what previously would’ve been a certain, uncontrolled slide – to the feel of the steering sharpening as your tyres come up to temperature, allowing you to really cut into corners and gobble up apexes. The sensation of grip is terrific but so is the feel of it going away, which is way, way more linear and realistic.

On a gamepad, though? It’s simply a different game to the first altogether. It’s just so much better. I haven’t even touched any settings; straight out of the box Project CARS 2 feels manageable and planted. It’s a fraction more numb on turn-in compared to the 1:1 directness you get on a wheel but the twitchiness of the first game is just gone. You don’t need a wheel to enjoy this deep, nuanced handling model; there’s a satisfying, challenging, and most of all manageable racing experience to be had here, regardless of your control method."
 
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Other issues are more problematic still. The dynamic racing line only works on some tracks, at many more disappearing completely or giving erroneous information. Skip to the end of qualifying having set a seemingly insurmountable time and your competitors will then become capable of inexplicable speed in your absence, ensuring the only way to get a good grid position is sitting through an entire session. Elsewhere, there's a fuzziness to the new race director that can frustrate, with penalties being handed out when you're nowhere near track limits or any of your competitors for reasons I've been unable to fathom. It's a pain in single-player races, and will definitely need attention if the multiplayer's hopes of enabling serious eSports - which see the introduction of an iRacing-like safety rating - is to take off.

Haben sie noch bissl was vor und paar Fehler gabs schon in Teil 1,
wie z.B. an manchen Stellen Strafe bekommen, wo man den Curb nur geküsst hat etc.
 
Also die flimmernden Schatten im Spiel und den Replays nehmen einem schon etwas die Lust....so etwas hasse ich (ACG-Video-Review). :nein:
 
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wohl stabile 60fps in beiden versionen.

+
PS4 Pro has increased graphics fidelity across the board.
It runs at a higher resolution, currently it is 2560 X 1440 which is sometimes referred to as 2.5k which is upscaling beautifully to 4k.
It has:
Extra track detail meshes.
Increased level of detail on cars, track objects, grass etc.
Increased detail and resolution with shadow rendering.
Increased detail and resolution with reflection rendering.
 
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