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Mad Max lebt!

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Mad Max has left an immeasurable footprint on video games – and pop culture in general. He hasn’t officially appeared in a game since an NES title released 25 years ago, but game developers have drawn inspiration from his dystopian, post-apocalyptic universe for decades. Avalanche Studios, developer of the Just Cause series, is tackling his gaming comeback. We visited their office in Stockholm, Sweden, to learn how the team’s expertise in creating open-world mayhem is a natural fit for creating the most fully realized Wasteland yet.

Much has changed since the game was announced at E3 a few years ago. Most notably, the studio has decided to leave the planned Xbox 360 and PlayStation 3 versions by the wayside. That move has allowed the team to deliver stunning vistas and effects that will challenge your expectations of what the Wasteland might look like. In short, it’s definitely not a bland, endless stretch of sand. We got an extended demo and several hours of hands-on time; our 12-page cover story has in-depth impressions of what we saw and played, plus a look at the car combat, story, and characters that play pivotal roles in the game.
http://www.gameinformer.com/b/news/archive/2015/03/03/april-cover-revealed-mad-max.aspx
 
Details aus der Gameinformer
  • Bit of a spin on invisible walls: You can travel beyond the borders and limits of the in-game map to The Big Nothing, a volatile area of the wasteland where no food or water is present and consumed by dangerous sandstorms. If you can survive a few seconds in the area you'll sometimes find some rare parts for your car.
  • Within the Wasteland you'll need food and water to replenish Max's health and both are scarce. Avalanche point out to try looking in the sky for circling birds, this usually means there could be something dead and decomposing they're flying over which means...maggots. They're a good source of protein for Max and you can consume rodents for health too.
  • While food and water are scarce fuel isn't. From Emil Krafting, senior game designer: "We want resources to be scarce, but we also want a car game, we want to drive a lot and so on. So gas can’t be super scarce, because otherwise it would be a walking game instead of a driving game,”.
  • On foot hand to hand combat still feels like the Batman: Arkham games. Rhythmic button presses, counter-attacks, and being able to roll or dodge attacks.
  • You have access to your Garage from the pause menu allowing you to upgrade your car on the fly. The original plan was to have Garages scattered across the Wasteland but Avalanche felt it interfered with gameplay.
  • You meet Max's companion, Chumbucket, fairly early in the game and rides along with you in the Magnum Opus wielding a harpoon gun. He can use the harpoon gun to rip off tires and other parts on enemy vehicles, pull enemies out of the drivers seat and even use to impale enemies on foot.
http://www.ign.com/articles/2015/03...=twitter&utm_campaign=Feed:+ign/all+(IGN+All)
 
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