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PC House of the Dying Sun HTC ViVE/Oculus Rift

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Titel: House of the Dying Sun
Genre: Action, Indie, Simulation, Early Access
Entwickler: Marauder Interactive, LLC
Publisher: Marauder Interactive, LLC
Spielflächte Sitzend mit Gamepad
Einzelspieler
Veröffentlichung: 7 June 2016


House of the Dying Sun is a tactical space shooter that puts you in the cockpit of the universe's most terrifying starfighter. Hunt the enemies of the Empire and bring ruin to their people.

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Key Features:
  • Classic Space Sim Combat: Fly from the cockpit of the Executor Mk II with gameplay heavily influenced by the titans of yesteryear
  • Take Command: Give orders to any vessel in your fleet from a tactical overview, switch to another fighter, or pause time and carefully consider your next move
  • Replayable Scenarios: Choose one of three increasingly-brutal difficulties in each of the 14 campaign scenarios.
  • Powerful Upgrades: Complete bonus objectives to earn special fleet upgrades such as the Gap Drive or the Kamikaze Chassis. You'll need these to tackle the most difficult scenarios.
  • VR & Monitor Support: House of the Dying Sun was carefully designed for both traditional monitors and VR headsets such as the HTC Vive. It also supports 21:9 displays!
 
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Ist ein Early Access-Spiel Trotzdem habe ich voll lust drauf auch wenn ich mir diesen Monat nichts mehr kaufen möchte.
Sieht auf jeden Fall nicht schlecht aus!
 
Ich hoffe es taugt. Und ich hoffe, dass es nicht zu simulationslastig, also zu komplex und schwer ist. Bin gerade nämlich tierisch im Sci-Fi Fieber und da käme ein VR-Space-Shooter gerade recht.
 
Ich hoffe es taugt. Und ich hoffe, dass es nicht zu simulationslastig, also zu komplex und schwer ist. Bin gerade nämlich tierisch im Sci-Fi Fieber und da käme ein VR-Space-Shooter gerade recht.

Hoffe ich auch, nach Elite Dangerous könnte ich nicht so was gebrauchen. Muss einfach Flutschen mit VR, das bedeutet nicht das ich ein Casual Spiel haben möchte.

Bring Ruin June 7 @ 10:00am PST
It's been a long journey, but the game will hit Early Access this Tuesday, June 7th at 10:00am PST.

The base price will be $19.99 plus a 10% launch discount for the first week as our way of saying thanks!

This release will be the first step toward 1.0, with the final version containing a wave clear mode and a more polished and balanced set of missions. We'll be watching your progress and adjusting the missions accordingly!

Auf der Seite gibt es das Spiel für 16 Euro

http://dyingsungame.com/

Was mir bisschen Angst macht "a tactical space shooter"
 
Neuer Patch:
UPDATE: 6.8.2016 #2

Greetings, Starfighters!

Hot on the trail of the first update, we have another with some good stuff:
  • VR HUD: Increased the size of problematic UI
  • CONTROLS: More than one device can be bound (experimental)
  • CONTROLS: Fixed mouse + joystick stutter conflict
  • AUDIO: Stopped lots of popping
  • AUDIO: More oomph on the boost sound
  • WEAPONS: Purifiers no longer regen ammo

The mission description menu is resized specifically in VR to be more legible. Let us know if this works.

The other big thing is that the game should no longer oscillate between joystick mode and mouse mode, and multiple devices can show up in the binding menu now.

Thanks for your support!


 
ich hab bock drauf. wie lange ist ungefähr die kampagne?

Habe ich bis jetzt noch nirgends was gefunden. Weis nur eins das noch vieles kommen soll.

Weis nur das:

  • Campaign: 14+ brutal combat scenarios with 3 difficulties
  • SteamVR-compatible VR headsets
  • Keyboard and mouse controls
  • Gamepad-centric controls such as the Xbox 360 Controller (XInput-compatible) or PS4 Controller*
Die Spielzeit soll aber nicht so lange sein aber dafür Enorm gut.
Aber für 17,99€ machst du nichts falsch.

Bei VR muss noch ein bisschen die Reichweite der Sicht was gemacht werden, ohne VR ist es TOP.
 
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Nächster Patch Online

Hello!

A new patch is being pushed to main branch that fixes several issues. This includes the beta update from earlier today. Here they are:

  • ACHIEVEMENTS: Ember Lance will pop for real upon beating THE TEMPLAR
  • WEAPONS: Fixed Frigate heavy sniper artillery muzzle flash/sfx
  • WEAPONS: Fixed Frigate heavy sniper artillery stats
  • CONTROLS: Rebinds should no longer intermittently appear/disappear, but you may need to reset to defaults for this to work.

More work has been going into debugging non-standard controllers, but that isn't finished yet.

Thanks!
 
Neuer Tag, Neuer Patch

Along with the AI fixes from earlier today, here are some more fixes:
  • MISSION: Fixed bug where bonus is awarded on main objective fail
  • MISSION: Fixed elusive double-pod bug
  • MISSION: THE TEMPLAR has extra defenders on Warlord/Harbinger
  • CONTROLS: Implemented separate "Targeting Radial" action
  • VR: Fixed VR holodeck and performance hitch whenever transitioning from tactical to cockpit, sometimes seemed like a memory leak. This had to do with TrackIR trying to load when it shouldn't.
  • UI: Increased width and size of offscreen objective indicators so you can track them better
More controls work is ongoing, but some of it requires significant code changes, so hang tight.

Howdy!

This update mainly focuses on some AI bugs that have cropped up. If you've noticed any weirdness with AI not obeying orders in some situations, that should be fixed.

Here is a list of what changed:
  • Several small AI targeting fixes (mostly in the targeting matrix)
  • AI: Fixed several targeting bugs with certain units such as artillery destroyers vs sentry guns
  • AI: Fixed Frigate defensive radius -- was too small and affecting targeting
  • AI: Fixed fighters being too careful about firing heavies, they wanted to get too close
  • MISSION: Fixed bug where bonus is awarded on main objective fail

These should make your fleet seem more responsive. If there are any other fleet issues, please post in the forums!

Thanks, stay safe out there!
 
Neuer Patch

All of the beta fixes are now pushed to main branch. Let us know if you run into any problems! Here is a list of what has been fixed:
  • AUDIO: 192khz sample rate support
  • AUDIO: Fixed errors causing log spam when starting some missions, potentially causing audio issues
  • AI: Allied fighters are better at Purifier Bombs
  • AI: Fixed cases where flagships would clip through terrain
  • OPTION: Vignetting screen effect option added
  • CONTROLS: Updated control input middleware
  • CONTROLS: Added option for forcing mouse in menus even if joystick input is received
  • CONTROLS: Added options for mouse inversion
  • CONTROLS: Added option for weapon gimballing in mouse mode
  • CONTROLS: Added mousewheel zoom sensitivity
  • SOFTCRASH: Fixed softcrash on warpout
  • FIX: Erasing your campaign save no longer erases your settings
  • GAP DRIVE: Performance hitch fixed
  • GAP DRIVE: AI are better at avoiding terrain
  • TEXT: Fixed a few spelling errors in mission descriptions.
  • ACHIEVEMENT: Gun Nut should fire more consistently. Just beat a mission that gave you a weapon (such as SU'MEER'S CLOUD) and it should pop.
Even though there are still some odds and ends, we're now going to turn our attention to the side mode known as wave clear. We'll have more info soon. Thanks for your support!
 
ist nun für 10€ im steam sale und musste dann mal endlich zu schlagen. starke homeworld vibes und die kämpfe kommen super rüber. gerade im vergleich zu everspace.
 
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