Bin seit gestern auch Besitzer ner One inkl. Halo. Allerdings war ich gestern den ganzen Abend mit runterladen besschäftigt und konnte noch gar nicht spielen. Heute dann hoffentlich 
Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
You should rest assured that anything that makes the front page (or first few pages, really) is not only looked at and fully reviewed, but immediately discussed with game and services teams who are rotating on 24/7 shifts. That said, many of you have likely seen Ghost's reply in the other thread, but we're also passing this on to the right folks to ensure that everything is working correctly. Thanks for taking the time to put together, u/z0oinks
Hey, all!
Saw Josh posting about the aiming in Halo 5 in response to some of your questions and figured it'd be a good time to lend some insight. That being said, yes, the aiming did change a little bit from Beta up until now. During the Beta, close-range gameplay felt fluid, mid-range felt decent, and long-range felt flat-out squirrelly. So, our Pro Team went through numerous tests over the course of a few months with our lead sandbox designer, Chris King, and the rest of his team in regards to how our how aim felt leading up to the release. There were some days where our entire team despised it, other days where our team had a split-decision, and finally one day where we all felt extremely comfortable with it.
Now, to be fair, we've played this game for two years, so we do have a lot more time spent getting comfortable with the movement, as well as the weaponry. Nevertheless, like any other Halo player, we all know how good our shots are when it comes to a Halo utility weapon, and that day, we felt it. Thus, after careful tweaking, constant iteration, and daily discussion, we landed on our favorite fit. It gave players the perfect blend of sensitivity across all three ranges. Yes, close-range might feel a little bit harder to control at first, but in the long run, you will all learn to adjust to it for the better. Shooting the magnum in this game is very particular, seemingly like how Killer N or StK Tupac shot their pistols in Halo 1. At first, it's going to be tough, but it will get much better with practice. Even to this day, shooting a Halo 1 pistol up-close is extremely challenging though, right?
Furthermore, since the game is running at 60FPS, and the mobility is so fast in-game, I want to reiterate that everyone of us needs to adjust to how the aim-adhesion will feel for Halo 5. It's a bit tricky at first - using a single-shot weapon to essentially swipe over an enemy as you pull the trigger feels different than before. Also, in the Halo 5: Guardians Beta, a bug slipped through the cracks that had a delayed aim-assist problem. You could swipe your reticle over an opponent, and the game would display Red Reticle, but it was after a 5ms delay. Thankfully, we were able to address that issue and fix it before launch. So now, everything should feel very smooth. Nonetheless, we are actively listening to feedback, and we are always welcome to change. So, if players do feel this strongly about the aim after a few weeks, our teams will without a doubt revisit the sensitivity curves in Halo 5.
Anyways, haven't had the chance to say it yet - hope everyone truly enjoys Halo 5 here! I know I haven't posted on these forums in quite some time, but I assure you that I'll be frequenting them much more now that the game has launched. So, as always, feel free to leave your unadulterated feedback below!
-Ghost"
Hey, all!
Saw Josh posting about the aiming in Halo 5 in response to some of your questions and figured it'd be a good time to lend some insight. That being said, yes, the aiming did change a little bit from Beta up until now. During the Beta, close-range gameplay felt fluid, mid-range felt decent, and long-range felt flat-out squirrelly. So, our Pro Team went through numerous tests over the course of a few months with our lead sandbox designer, Chris King, and the rest of his team in regards to how our how aim felt leading up to the release. There were some days where our entire team despised it, other days where our team had a split-decision, and finally one day where we all felt extremely comfortable with it.
Now, to be fair, we've played this game for two years, so we do have a lot more time spent getting comfortable with the movement, as well as the weaponry. Nevertheless, like any other Halo player, we all know how good our shots are when it comes to a Halo utility weapon, and that day, we felt it. Thus, after careful tweaking, constant iteration, and daily discussion, we landed on our favorite fit. It gave players the perfect blend of sensitivity across all three ranges. Yes, close-range might feel a little bit harder to control at first, but in the long run, you will all learn to adjust to it for the better. Shooting the magnum in this game is very particular, seemingly like how Killer N or StK Tupac shot their pistols in Halo 1. At first, it's going to be tough, but it will get much better with practice. Even to this day, shooting a Halo 1 pistol up-close is extremely challenging though, right?
Furthermore, since the game is running at 60FPS, and the mobility is so fast in-game, I want to reiterate that everyone of us needs to adjust to how the aim-adhesion will feel for Halo 5. It's a bit tricky at first - using a single-shot weapon to essentially swipe over an enemy as you pull the trigger feels different than before. Also, in the Halo 5: Guardians Beta, a bug slipped through the cracks that had a delayed aim-assist problem. You could swipe your reticle over an opponent, and the game would display Red Reticle, but it was after a 5ms delay. Thankfully, we were able to address that issue and fix it before launch. So now, everything should feel very smooth. Nonetheless, we are actively listening to feedback, and we are always welcome to change. So, if players do feel this strongly about the aim after a few weeks, our teams will without a doubt revisit the sensitivity curves in Halo 5.
Anyways, haven't had the chance to say it yet - hope everyone truly enjoys Halo 5 here! I know I haven't posted on these forums in quite some time, but I assure you that I'll be frequenting them much more now that the game has launched. So, as always, feel free to leave your unadulterated feedback below!
-Ghost"

Lustig, hatte wie gesagt beim ersten Game den Eindruck dass es sich anders als in der Beta spielt. Schön dass es jetzt bestätigt zu haben. Das Statement klingt aber eher danach "gewöhnt euch dran, wir finden wir haben den besten Job der Welt erledigt."
H2 und H3 waren dahingehend einfach godlike, aber H3 haben sie ja schon in der MCC verkackt... schade, dass sie nicht einfach bestehende Perfektion belassen.
In der MCC? Zuerst gabs nen Bug dass man nicht gerade aus laufen konnte. Und nachwievor isses halt so, dass ähnlich wie jetzt bei H5 vertikale und horizontale Geschwindigkeit unterschiedlich ist.Was wurde denn an Hola 3 verändert?
Einziges Problem ist, dass es als Multiplayer-Modus durch die REQ-Packs halt nicht wirklich ernst zu nehmen ist.Gestern ein paar Runden gespielt.
Wie geil ist denn bitte Kriegsgebiete??!?!?!?!
Das ist modernes, fluffiges Gaming.
Überall ist was los, es gibt keine festen Waffen- und Fahrzeugspots...dank Req-Level kann man das vor oder in der RUnde an entsprechenden Stationen selbst spawnen.
Spielvermittlung ist flüssig und schnell, die Runden gestern waren super.
Danach noch ein paar custom Runden gemacht mit Aldi, Dita, TK und Co.
Also das ist für mich ein Vorzeigebeispiel was MP angeht. An alles gedacht, auch die ganzen Einstellungen bei custommatches sind super gelöst. Einziger Wermutstropfen ist halt die Grafik. Die ist für die heutige Zeit halt eher hmm ja durchschnittlich. Da könnte man vom Flaggschiff von Microsoft weit mehr erwarten.
Das vermiss ich allerdings auch. Grade da der Wraith seit jeher mein Lieblings-Fahrzeug ist, ich aber sein Zertifikat noch nicht bekommen habe und von daher keine neuen mehr kriege und keine mehr spawnen kann. Im BTB könnte ich ganz normal mir einen schnappen und mit dem dann kämpfen...Jo, Warzone find ich auhc ziemlich unnötig...
Ich hoff normales BTB kommt bald mal.

Wieso? Ich hab doch geschrieben, dass der Modus Spaß macht. Wenn du aber glaubst, dass man Warzone ernsthaft spielen könnte, dann ist dir nicht mehr zu helfen...Euch ist echt nicht mehr zu helfen.![]()

Nein, Dir nicht!dann ist dir nicht mehr zu helfen...![]()

Wir verwenden essentielle Cookies, damit diese Website funktioniert, und optionale Cookies, um den Komfort bei der Nutzung zu verbessern.
Siehe weitere Informationen und konfiguriere deine Einstellungen