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MULTI Final Fantasy XV (+ Pocket Edition)

Benutzer, welche sich diesen Thread anschauen:

Ich warte zumindest mal ab, der Final Fantasy XIII Trailer hat mich damals auch begeistert, das Spiel habe ich dann aber nach knapp 10 Stunden abgebrochen.
Ich fand ja immer, und jetzt werden einige sicher sagen das sei das geringste Problem gewesen, das es 13 vor allem an einem fehlte, einem vernünftigen antagonisten. Wenn ich den böse grinsenden Kerl hier schon sehe in den News zuckt meine Hand zum Controller. :ugly:
 
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Da könntest du recht haben. Wenn ich so nachdenk, kann ich mich überhaupt nicht mehr an den Antagonisten in FF XIII erinnern...

Und ich fand das Spiel ja nicht mal schlecht.
 
Ich kann mich an überhaupt niemanden aus XIII erinnern. Das geht mir bei XII allerdings auch so und das war für sich genommen aber immer noch ein ziemlich gutes Spiel, wenn auch kein gutes FF. FF XIII war weder das eine, noch das andere.
 
Das letzte wirklich gute FF war Teil 9.
Teil 12 war zwar auch ein sehr gutes Spiel, aber imo kein richtiges FF.

Teil 11 & 14 mittelmäßige MMO, FF13 eine Enttäuschung und 10 war auch nicht so meins.
 
Also nachdem was ich von dem Spiel sah, würde ich jederzeit ein World of Warcraft, ein Guild Wars 2 oder ein The Old Republic vorziehen.

Ich habs lang genug gespielt.

Ich hatte noch kein MMO das die Story so gut übermittelt hat. Schwäche ist evtl. das FF14 reines auswendig lernen ist und man bis zum nächsten Update nur stumpf farmt.

Sonnst muss man echt in einer Gruppe zocken gut in den Kämpfen geübt sein. Gut ist auch das man nicht unbedingt Kämpfen muss wenn man keine Lust hat weil es so viele Crafting Klassen gibt.

Nebenbei sieht FF14 für nen MMO sehr gut aus. Also ich find nach dem schwachen start von FF14 haben sie es mit A Realm Reborn geschafft ein MMO zu entwickeln das sich hinter den anderen nicht verstecken muss und zusätzlich wird es auch noch de namen Final fantasy gerecht.
 
The following details come from Square Enix’s staff working on Luminous Studio:



  • The Luminous Engine is currently in its 1.40 version. The Final Fantasy XV demo will use 1.50, and the full release is expected to run on the 2.0 version.


  • As far as polygon counts go, there are roughly 5 million polys per frame, up to 100,000 per character, and 20,000 for the inner parts of the hair (about five times more when compared to the previous generation).


  • There are about 600 bones for the characters, about 10-12 times more than the previous generation. [Note: Bones help govern how flexible a character can be during animation.]


  • The engine’s capacity for textures has been greatly increased.


  • Fights against giant enemies are the same as battles against regular enemies, but there will be special co-op moves and actions for some of the fights against big enemies.


  • While it’s not a direct copy, the town of Lestarme [note: not "Lestarg," as previously stated by Japanese sources] is based off the Bahamas islands.


  • Besides fishing, there will be various other mini-games as well.


  • You won’t get to ride the ropeway in Lestarme for now, but they might make it possible if they have enough time to add it.




Next, are details from Final Fantasy XV director Hajime Tabata:



  • Square Enix would like you to be able to “feel” the world of Final Fantasy XV not just from its appearance, but also from the characters.


  • You can go shopping and stay in hotels in towns.


  • The NPCs in towns are controlled by AI, and can also talk.


  • Lestarme is set to be the main town for the first half of the game.


  • Cindy will appear in different places. She doesn’t have much to do with the story, but she’ll take care of you as a mechanic.


  • You’ll need to fight Summoned Beasts before being able to summon them. Summoned Beasts represent the power of the stars, and only Noctis will get to summon them.


  • You can hold down a button to do combos, but cooperative moves with party members will involve timing your button presses.


  • Parries will require you to time enemy attacks, an element added for advanced players.


  • Magic doesn’t use up MP, but it’s also completely different from Final Fantasy VIIIs “Draw” system.


  • Special actions such as dodging and warping is what uses MP.


  • You can equip several weapons at once, with one being the main weapon. The main weapon is what will have its corresponding ability, but you’ll also get to change the main weapon in the midst of combat.


  • Combos are determined by which weapons you have equipped.


  • Abilities aren’t part of their own weapon categories, but rather part of individual weapons. There are weapons that don’t have any abilities as well. Think of it as something similar to the Captain Tsubasa 5 game they made a long time ago.


  • Dungeons and suspicious areas that have rare weapons might have some hack-and-slash elements to them. The Phantom Swords that float in the air is also a specially acquired weapon.


  • The demo is expected to have the game’s full battle system.


  • The systems that will be in the demo have seen a slight change after feedback from Tokyo Game Show, including the option of allowing players to walk, battle, and camp, instead of just driving around for the most part.


  • Feedback also influenced a mountainous area where a Behemoth can be seen walking around.


  • There will be rentable Chocobos in the full version of the game.


  • Camps can only be set at safe areas, so you’ll need to find those while exploring. Ignis will do the cooking.


  • Buying ingredients from town will result in an extra bonus for tasty food. Ingredients can also be acquired from monsters found in the wild.

Read more at http://www.siliconera.com/2014/12/2...-system-exploration-demo/#bZfyBJ4aoMUeMjgI.99
 
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