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Fass mal die interessanten Fakten zusammen, mein grüner Freund.![]()
+ DS1-style movement, "DS3 feels like an awesome DS1 DLC"
+ DS1-style stamina, running/sprinting cheap, battle actions very costly
+ DS1-style parrying, but you can only parry with small shields (buckler, target, small leather shield, NOT kite shield, other medium shields, etc)
+ DS1-style "instant" estus healing, chugging allowed
+ Kicking is improved, you can guard break and riposte off kicks
+ Jumping R2 can now also be activated while sprinting, while locked or unlocked, character does not stop to do the weapon animation
+ All weapon combos are strung together very smoothly, R1 L1 R1 is faster than R1 R1 R1
+ DS3 enemy AI is more consistent than in earlier games, DS3 enemy will punish you more for being aggressive
+ DS3 enemy pathfinding is extremely accurate, enemies will sprint around obstacles and find you if you try to cheese them using obstacles
+ 3 bosses: fat knight, dancer, and a secret boss that looked similar to the final boss but also like "an elite knight that crawled toward you", very j-horror, created a !FROSTBITE! status effect, thought it made you take more damage from the boss's attacks
+ Network test in December/January
Miyasaki will an etwas neuen arbeiten. Nebenbei hätte er Lust dem SciFi bzw. Mech genre den Miyasaki touch zu verleihen.
"Dark Souls is my life’s work," he replied. "Everything I came up with for Dark Souls 3 is based on my personal preferences. However, Dark Souls 3 is also actually the turning point for the franchise."

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