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Something to note about [Weapon Arts] is that you have to hold L2 to use some of them and others preform an action instantly when pressed. The Longsword for example, you have to hold L2 or you cannot use it, and while holding L2 you can’t block, heal, etc. It makes timing important. The Axe on the other hand, has a Battle Cry of sorts (I think it is called “War Cry“) that seems to stun nearby enemies and is instantly cast.
@Fextralife 7m7 minutes ago
#DarkSouls3 Impressions Article now has some nifty additions. Closed doors demo even showed a mystery MANA BAR?!
Also me & peeve tried ravioli steps, reverse rolling, toggling and it all didn't seem to work
@SunlightBlade @Peeverson didn't intend to reverse roll but if you kill an enemy and roll while the lockon breaks it seemed to work for me
So by dedicated game servers, they mean Dark Souls 3 will be similar to DkS2. Also found out DkS2 had no Peer to Peer involved, at all.
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Confirmed P2P is NOT in DkS2. The From employee giving presentation/Q&A was almost amazed we thought it had P2P
The game never went over 30 FPS and sometimes was even less, that’s not a criticism, that’s just a statement. I’m aware this is probably and alpha build. One of the things I really noticed was the effects seem much improved.
The demo was clearly running on a PC. Resolution is great, and the draw distances are impeccable which is nice as you can see other parts of the castle in the distance.
Fire lingers on the ground after things are lit and it is the most realistic fire I’ve seen in a Souls game.
The hud looks nearly identical to Dark Souls 2, with the exception of a Solaire symbol in the upper left corner, possibly depicting the Covenant of the player.
+ DS1-style movement, "DS3 feels like an awesome DS1 DLC"
+ DS1-style stamina, running/sprinting cheap, battle actions very costly
+ DS1-style parrying, but you can only parry with small shields (buckler, target, small leather shield, NOT kite shield, other medium shields, etc)
+ DS1-style "instant" estus healing, chugging allowed
+ Kicking is improved, you can guard break and riposte off kicks
+ Jumping R2 can now also be activated while sprinting, while locked or unlocked, character does not stop to do the weapon animation
+ All weapon combos are strung together very smoothly, R1 L1 R1 is faster than R1 R1 R1
+ DS3 enemy AI is more consistent than in earlier games, DS3 enemy will punish you more for being aggressive
+ DS3 enemy pathfinding is extremely accurate, enemies will sprint around obstacles and find you if you try to cheese them using obstacles
+ 3 bosses: fat knight, dancer, and a secret boss that looked similar to the final boss but also like "an elite knight that crawled toward you", very j-horror, created a !FROSTBITE! status effect, thought it made you take more damage from the boss's attacks
+ Network test in December/January

Screenshots
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Artworks
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aber diese ganzen belanglosen Füllencounter erinnern mich so sehr an Bloodborne in der Hinsicht.

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