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MULTI Dark Souls III

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Dark Souls 3 is not the final game of the series, is turning point, Miyazaki says

"So it's just a turning point. It is true that it will be a turning point but it's still not the final game for the Dark Souls series."

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http://www.neogaf.com/forum/showthread.php?t=1064844
 
Impressionen aus dem GAF:

"I was lucky enough to be in the first showing of Dark Souls III, and here are my impressions:

Miyazaki gave a 20 minute presentation before the demo started. He said the focus of the game was to increase the sense of scale and immersion, evolve and deepen the concept that the series is known for, and push the apocalyptic world and heroic lore. The game has a very strong visual identity, with Miyazaki using the term "withered beauty" to describe the artistic theme.

That theme becomes immediately apparent once the demo began; the light from the faded sunset coated the entire level, the shrubs on the ground looked like they belonged in California, and there were decaying pillars and rubble everywhere. Personally, I was wowed when we came across a dead dragon; the player controller moved in closer and we saw the ashes of the dragon slowly drifting away, gently being pushed by the wind. I am by no means an expert in graphics, but I think the graphics are pretty close to Bloodborne, with this game edging it out. Since the visual identity is so strong, however, I'm partial to say that it's a beautiful game.

The demo mostly focused on the changes/additions made to combat, but Miyazaki did mention that he was a big fan of interconnected worlds, so he made it a priority to have that implemented. Generally, the combat is very much how you all remember it. However, they did take a page out of Bloodborne and introduced some new moves that you can do with the weapons you acquire throughout the game.

It seems that each weapon type have some "exclusive" moves that you could do. The concept for this was to increase the amount of tools and strategy needed (Miyazaki specifically mentions one-on-one fights). For example, holding the longsword with both hands gives you access to the "ready" stance. In this stance, you're able to strike using a strong swing that breaks a guard and a thrust that has long range.

We were then treated to a greatsword, which gives you a "lunge". Normally, the greatsword are weapons of long range and slow swings, but using the lunge and attack, allows you to do a quick upswing that does massive damage. The player character landed one of these hits on a enemy knight and it was sent flying 15 feet into the air. And I'm not talking about a trash mob enemy; it was one of those aggressive knights that has no problem ripping you to shreds. The downside of using this, however, is that you are very vulnerable if you miss.

Later on, we were able to see the player controller use the short bow, which allows you to shoot bows immediately out of moving and rolling. It looked really cool, being able to shoot and move made it look like the player was Legolas. Finally, the final weapon we saw was the dual wield scimitars. It's similar to the Blades of Mercy with longer range. Its special move was the spin move, which worked great for grouped trash mobs. It didn't look too strong though.

Anyhow, as we were going through the demo, the player ended up on a fork in the path. The bottom path had a formidable knight and a group of lower level mobs throwing projectiles. When the player went towards the upper path, we were greeted by a gigantic fire breathing dragon. Miyazaki described the level that was being demoed was a kingdom that was once guarded by many dragons. One by one, they slowly died off (the withering dragon mentioned above was one of them), and dragon on the upper path was indeed "the last guardian". This is the point in which they demonstrated how we could use the dangers of the world to your advantage. When the player ran away from the dragon and back down to the lower path, the dragon follows and unleashes his breath of fire, incinerating our once powerful enemies and effectively clearing the path.

Going forward, we were eventually treated to a mini-boss that was formed from a group of lower level mobs. I can't even describe what it looked like. It was some sort of tentacle, bug-like, slithery thing? Needless to say, it killed the player controller. Miyazaki mentioned earlier in the presentation that the E3 demo was more lenient in difficulty, but the enemies had no problem killing the player. I think he died three times total in that 30 minute total. Afterwards, time was running short so they rushed to get to the boss of the level.

We were given a preview of the boss of the level, "Dancer of the Frigid Alley" (might not be the correct name, as that's what I scribbled in my notes). This particular boss drew inspiration from middle eastern dancers; she had a long, slender body with light armor and a ghostly blue veil. She reminded me of Vicar Amelia from Bloodborne, but I definitely liked the look of this boss more (especially that veil). The boss in the game uses different moves depending on the amount of health it has, and we were supposed to see the second set of moves from the boss, but the player died before he could get there. And of course, we ran out of time from the demo.

A couple of miscellaneous notes: it was played on PC with the XB1 controller, and the build was 30 fps with minor hitches here and there. Miyazaki wanted to return to the fantasy theme after working on the Lovecraftian theme in Bloodborne and joined the DS3 production team once prototyping began. DS3 was planned before Miyazaki became president of From Software and it's now been in development for 2 years. He was able to work on Bloodborne and DS3 at the same time because From is now large enough to have multiple directors working in their studio.

Hope this gives you guys some insight on how the game is so far!



The second image is the mini-boss that was I was talking about above. It was as big as the Abhorrent Beast in Bloodborne and was crawling on all fours. I couldn't figure out what the hell I was looking at!"

http://www.neogaf.com/forum/showthread.php?p=168566348#post168566348
 
Klingt interessant. Anscheinend hat man wirklich die Erfahrung mit Bloodborne mit in das Spiel einfließen lassen und so das Kampfsystem weiter verbessert. Es scheinen auch wieder spezifische Moves wichtiger geworden zu sein. Bloodborne war ja sehr Dash/Attack-fixiert. Wie man jetzt konkret die Waffe schwingt, war ja ziemlich egal. Klingt mit den Stances und so jedenfalls sehr gut.

Grafik auf Bloodborne-Niveau geht auch klar. Art Design wird eh wieder klasse werden.

Miyazaki ist auch wohl wirklich stark beteiligt, was auch hoffen lässt, dass das Spiel etwas origineller/inspirierter werden wird als Dark Souls 2.

Klingt gut. Jetzt bitte Gameplay-Material für alle.
 
klingt alles recht gut. mit den infos und eindrücken kommt auch meine begeisterung so langsam zurück. hoffentlich gibt es im herbst wieder ne beta.
 
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laut dem community manager von bandai namco sehen wir zur gamescom gameplay.
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und noch ne "kleine" FAQ zur e3 demo von vaati:

Bear in mind that it's quite difficult to get a feel for everything in a 20 minute, hands-off demo!


In one sentence, what's it like?

It's similar to Bloodborne in terms of graphics & quality, and heavily draws from Dark Souls 1's feature set.


Did you see any influences from Bloodborne?

LobosJR noticed that blood-splatter effects remained, and that the character & environment became splashed with blood (albeit less than in bloodborne)


Have they said if it will be simultaneous release across all 3 platforms?

They didn't mention. Based on past experience the PC version might be delayed, but we'll have to see!


Is the backstab a thing in DSIII?

Yes! It's functionally identical to DS1's backstab. That said, he only pulled it off against a clumsy enemy - the knight enemies we fought had excellent tracking and didn't leave themselves open to backstabs. Hopefully it's not as easy to abuse in DSIII.


Does the HUD resemble the DS1-inspired HUD from the leaked screenshots?

The gameplay demo had the HUD turned off.


Is it fast like Bloodborne or more like the old dark souls games?

Pacing seems very much like the other Souls games, not like Bloodborne. Souls games have always been about tactical combat, and that still seems to be the case. That said, the character was wearing a lot of armor & still fast-rolled.


Do you know what the setting will be?

I believe the zone we spawned in at was called "Wall of Lordeleth"? There have been no location reveals AFAIK.


Are there four-directional rolls?

I'm 95% sure there is any-directional rolling. It's hard to get a feel for the game though, since we were only watching.


What's this about making your own bonfires out of corpses?

I don't know! They didn't show off this feature in the demo - remember that this is only a leaked feature, at this point. That said, a lot of promotional artwork shows a character stabbing a sword into a character similar to a bonfire. I'm curious how this will work.


Was that the Giant Lord at the end of the trailer?

I'd say so, though they didn't confirm.


Is the Lord of Cinder for DS3 actually Gwyn or is it the player character from the first game?

it's hard to say. When asked, Miyazaki seemed to emphasise that there could be multiple "Lords of Cinder" - which makes sense since there have been multiple ages of fire!


What is the future of Soulsborne after DS3? Ending of a trilogy?

Dark Souls 3 is confirmed NOT the end of the Souls series. Miyazaki mentioned that FROM Software has developed other titles than Souls..like Armored core..tenshu..and that the DS3 would likely be a turning point for the series. We could see a sci-fi souls or Ninja souls in the future!


How does movement and combat look? Is it grounded and impactful like DkS and Bloodborne, or floaty like DkS2?

Animation quality is on-par with bloodborne, though some animations are clearly from Dark Souls 1 - like backstabs, parries & running. Definitely less floaty than DkS2.

Combat flows similarly to other Souls games, and enemies will have more clearly telegraphed attacks. In bloodborne, there were some attacks that were ridiculously fast.


Will it be as easy as the first two?

Difficulty and a sense of satisfaction in-keeping with the series was emphasised.


What do you think the storyline will be? Is the hollowed part of the curse beaten?

At the end of DS3 we acquired a crown that allowed us to ignore the hollowing effects. In the trailer we saw a crown that appeared to have the Darksign on it..perhaps that crown that cures hollowing still exists?

Story takes place in an apocalyptic world. We will walk through the ruins of past civilisations, and hunt down the previous Lords of Cinder. We are called a "Dark Hero". There are themes of migration & resurrection in the trailer. Pretty sure that's all we know!


Do you think it will be a prequel or a sequel?

Hard to say. Personally I think it will carry on from Dark Souls 2, but it could also be before DKS2 and after DS1. Definitely takes place after DS1, since there is at least one "Lord of Cinder".


How do the sword arts work?

I believe that each category of weapon has a different "weapon art" associated with it, that can be activated when a button is pressed (probably L2).

When wielding a short sword, our character went into a different fighting stance once L2 was pressed. From here, we could perform different attacks! There was one to break an enemy's guard, and another that quickly closed the distance between us & our opponent.

When wielding a greatsword, we had the ability to slam an enemy (presumably with hyper armor, without being staggered) and also the ability to do this huge uppercut that flung our opponent into the sky.

The dual-wielded scimitars had a variety of spin attacks.

Personally I hope that we can customise these weapon arts - I remember miyazaki saying something along these lines. Hope that answers your question!


Enemy design?

Very Dark Souls (dark fantasy, medieval)..but there were a lot of enemies that had the more "deathly" bloodborne look. The dogs for example had these sunken, creepy faces like the pthumerians from Bloodborne.

We saw hollows, hollow soldiers, knights, dogs, a stone dragon, a hollow that turned into this black mass..and a boss.

The boss was called the "Dancer of the frigid wastes" I believe. It was tall, thin, with midnight blue armor and elongated limbs. It didn't attack, rather..it danced. It never had any jarring movements, and it was difficult to see where its attacks were coming from. It was awesome - you had to learn its dance to fight it!


Is movement like DS1 or 2?

Dark Souls 1. That running animation is identical, and so are parries & backstabs.


Will any of the classic armors be in Dark Souls 3?

I believe it was leaked that many armors from previous games would make a return.


Who has the best beard in Soulbrandt?

Barneezy's was very well kept & trimmed, and peeve's was more rugged and manly. Depends on your preference.


Is the game going to ditch dark souls 2's high fantasy setting and go back to the original dark fantasy style?

Hard to say definitively from what we've seen. Miyazaki said that they're going for a "withered beauty" theme, so expect to see a lot of old civilisations that are crumbling..


Level design?

Miyazaki is personally heading the level design. Expect DKS1 & Bloodborne's convoluted level design to return! Woo


Same sort of dodge roll from the first two games?

We only saw the standard dodge-roll.


What was the thing you disliked most?

The enemies followed the same archetype as those in Boletaria 1-1 and the Undead Burg. They're certainly keen on that formula for the early levels.


Did they say who is the composer of the soundtrack in DS3?


Nope


How do you think Miyazaki-san also managed to work on this?

In an interview they mentioned he has someone to help him with the logistics of organisation, but that he has a lot of control over design decisions & direction.


How much influence from DS2 do you see in DS3? Or is the game being ignored?

They certainly avoid mentioning DS2 in favor of referencing Dark Souls 1. Multiple reasons for this:

1. Miyazaki allegedly didn't work much on Dark Souls 2

2. I've heard development began really early, so perhaps Dark Souls 2 wasn't very far along

3. Dark Souls 2 had to be partly scrapped part way through, so perhaps it's a sore-point for them


Any information about Soul Memory being removed or changed?

No more soul memory! Miyazaki mentioned they'll be going with Soul Level.


Is it locked to 30FPS on PC?

This wasn't asked, though I doubt it. Probably 60.


Did you see any NPC's?

No


Did you see any stats?

No


There was gameplay shown?


Yes, though not publicly. Expect a demo to hit conventions like Gamescom maybe!


Do you think they will go with the fewer, more varied weps like BB, or more move-set sharing weps like DS1/2?

I expect a wide variety of weapons, in keeping with the Souls style.


Who is director of this one?

Miyazaki!


Will there be reincarnations of DSI / II bosses?

Yes. They confirmed a poison smelter demon (it gives off a green aura that poisons you), as well as a rainbow brigade of smelter demons in various colours, hues and elemental damages.

(They didn't say)

Was it more atmospheric than Dark Souls 2?

Hard to get a feel for that in 20 minutes. Felt pretty standard for a first Dark Souls level. I hope they do something new.


How did they present PvP?

There was none in the demo, though it is confirmed to return. They said they didn't think they'd have an arena, but to stay tuned for unique ways to invade. Pretty sure they'll keep the standard Souls invasion methods.


I've heard it has an "Ashen" theme. Was the color palette limited to reflect this?

The ashen theme is likely more in reference to the "fire" theme. Words like cinder, flame, ember were thrown around..and the boss used a sword of ash and a sword of fire. Colours seemed more saturated than the faded look of Dark Souls 2.


How does it compare to DSII when it was first revealed?

The game looks pretty gorgeous. It looks about on-par with PC Dark Souls 2 with lighting mods. It doesn't have the over-the-top effects that pre-release dark souls II had, though.


Were covenants mentioned or shown?

No.

https://www.evernote.com/shard/s281/sh/4ab3a9f5-cfbb-46fc-9a34-a9472ab2a2f0/b95611a5948d5c78
 
Irgendwie lässt mich alles zu dem Spiel noch erstaunlich kalt... :traurig:

Hoffentlich haben die auf der Gamescom eine Gameplay Montage im Gepäck, die mir das Wasser im Mund zusammenlaufen lässt.
 
Erstaunlich, bei mir ists genau umgedreht. Hab hier mehr Interesse schon mal vorab dran als bei DaS 1 und 2, grade die Neuerungen mit den Schwerttechniken hören sich interessant an...
 
Mir sitzt die kleine Dark Souls II "Enttäuschung" noch im Knochenmark. Brauch daher erst mal Material, welches mir vor Augen führt, dass das wieder etwas richtig Großes wird, so wie ich Dark Souls einst lieben lernte.

Ist halt immer das Problem, wenn sich ein Entwickler selbst die Messlatte so extrem hochgelegt hat. Da können selbst eigentlich sehr gute Spiele zur Enttäuschung werden und man erwartet nichts Geringeres als nochmals die volle Dröhnung des richtig guten Stoffs, um sich seinen Kick abzuholen.
 
Bin auch recht kalt eingestellt gegenüber DS III. Aber durch den kurzen Bericht von Rocketbeans aus der E3 bin ich doch recht angetan. Dennis konnte nicht klar reden vor Aufregung :grins:
 
Das bisher gesehene find ich eigentlich sehr geil, das Artdesign ist wieder der Hammer und die Neuerungen hören sich interessant an. Nur die Ankündigung so früh nach dem Bloodborne Release macht mich skeptisch, fühlt sich schon nach Ausschlachtung an. Seit wann ist das Spiel nochmal in Entwicklung?
 
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