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No rest for the wicked
Swery wird am 6. Nov auf der GDC einen Vortrag zu D4 halten.
http://schedule.gdcnext.com/session-id/826864With the advent of next-generation consoles, the experiences video games can provide have become even more diversified. Graphics keep improving, along with sound effects and dynamic expressions. New services are also possible with cloud technology. Midst all these changes, D4 has been developed with a strong focus on "recreating sensory experiences," and empathy, one of the cornerstones of game design.In this session, the creator of the mysteriously-titled D4 will explain his unique approaches as professionally as possible, while occasionally digressing into personal anecdotes from the process.
Things to be careful of when designing games with physical computing devices (and especially the new Kinect).A review of simple, but often overlooked approaches to game design.



