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PC Blade and Sorcery

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superschaf

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Entwickler: WarpFrog
Genre: Action, Simulation, Physik
Release: 11. Dezember 2018 (Early Access)
Steam: https://store.steampowered.com/app/629730/Blade_and_Sorcery/
Plattformen: Vive, Rift
Inhalt: Blade & Sorcery is a built-for-VR medieval fantasy sandbox with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.

The era of the VR weightless, wiggle-sword combat is over. Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system.

Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic.
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Release is April 4th! Will also be available on the Oculus Store.
Update 5 Features:

Decapitation
Dismemberment (yes, really!)
Draw Cuts (like throat slitting)
Disarming
Climbing (experimental)
Pinning to wood
Multiple knockdown
More grab points (arms, legs, enemy weapons)
New weapons (Rapier, Dane Axe, Longsword, Double Bladed Staff)
New map
Spectator mode (control camera on desktop with WASD)
Wide HD fov recordings for content creators
 
Update 6 Kletter Vorschau!
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Hello folks, since it generated a surprising amount of interest, I made a little video to show off how KospY's new climbing system will work in U6.

Update 6 erscheint am 27. Juni!
 
Update 6: "The Index Update" erschienen!

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Full Changelog Features
  • New gripping system, you can now grab anything that makes sense using your hands as a "clamp"
  • Hand climbing has been greatly improved with the new gripping system
  • Half swording, Mordhau or any other fancy weapons handling are now possible with the new gripping system
  • Hands and fingers are now physic based and collide with the environment
  • Weapons and items storage (everything is unlocked and infinite as the only game mode available is sandbox currently)
  • New larger weapons rack with more slots
  • Favorite weapons can be put on the home racks to be saved
  • New weapon : Maul
  • Claymore overhaul (replaces the old one)
  • Reworked dual blade staff
  • Fingers tracking (Oculus touchs and Index controllers only)
  • SteamVR 2.0 and Oculus native input support
  • SteamVR custom bindings support
  • Index controllers (Knuckles) support
  • Vive trackers support (feet and waist)
  • Foot tracked kicking (experimental)
  • Crates, barrels and some others props are now climbable
  • The chandelier in the house is now physic based

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https://steamcommunity.com/games/629730/announcements/detail/1612767708774295705
 
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Official Trailer for Blade & Sorcery Update 8, the long awaited "Sorcery Update"

U8 "The Sorcery Update" will be available to Steam and Oculus players on June 4th, the extra time being unfortunately unavoidable for critical bugfixing. But its only a few days and we reckon it will be worth the wait.
 
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Features & Enhancements
  • Performance optimizations
  • Character system overhaul
  • New decal system for characters
  • Improved dying animations
  • Added tone mapping post processing option
  • Moved the wave spawner next to the table in arena
  • Added and reworked some weapon collision sounds and effects
  • Piercing stuff with a weapon imbued with fire will now emit a sound and generate smoke
  • Ragdoll materials (flesh, leather, chainmail, plate) are now used for NPC environment damage
  • Player wounds are now visible
  • Holstering a weapon will clean them after some time
  • Drinking health potion will now heal wounds visually
  • Reworked penetration system and damage calculation
  • Added skewer detection, now piercing through a body will do a decal and effect on the other side
  • Added self collision debug option
  • Piercing or slashing neck will now show a bleeding effect
  • Hats are now using the new character system
  • Reworked gravity grab visual effect
  • Added 2 male and female hairs
  • Added 2 beards
  • Reworked all waves
  • New Buckler Model
  • Survival gamemode added
  • Updated LIV to 1.5.4
  • Updated Unity to 2019.4.21

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Keinen Plan ob sich das auch so gut spielt... aber das schaut fantastisch aus... sowas wünsche ich mir schon seit Jahren bei Spielen.
Bin sogar der Meinung dass Ragdoll-Physik und akkurates Trefferfeedback in den letzten Jahren eher Rückläufig geworden sind.
 
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KospY and the Warpfrog team worked their butts off on this one, guys. What was supposed to be "the little update" to bridge the gap between two larger updates, evolved into a huge, feature packed release of its own.

We appreciate all your patience for this update, and a huge thank you to all the beta testers who submitted robust feedback and bug reports; it was really helpful!
 
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