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korrekt.R&C war doch schonmal in PS+, einfachmal anzocken, das ist übelst gut gemacht. Auch wenn es so nicht aussieht, das ist mehr witzig, als stressig. Die Steuerung geht schnell von der Hand.
Aber wie ich gerade @pil feststelle: R&C noch nicht gezockt, Spider-Man fehlt auch noch und bestimmt auch Detroit![]()
Ist kein Launchtitel.Launchtitel
R&C war doch schonmal in PS+, einfachmal anzocken, das ist übelst gut gemacht.
Wenn ich es mir damals nicht in die Bibliothek geschaufelt habe, bringt mir das leider nichts und ich muss es kaufen.![]()
Increasing the visual aesthetics and decreasing the frame rate is a tricky balance to strike in any game.
This title focuses on balancing the comfort of the action with the beauty of the graphics, while still allowing players to choose from two different resolutions and frame rates.
One is a 4K resolution at 30FPS, and the other is a lower resolution at 60FPS. We're planning to allow players to choose between these two types of resolution and frame rate.
I would like to add that Ratchet & Clank, from the latter half of the PS3, ditched the 60FPS of the PS2 era to make it 30FPS.
We've made the choice to make the graphics beautiful, and the actual gameplay has been built on a 30FPS premise.
This time around, players can choose whether to go the 60FPS route of the PS2 era or the high resolution & 30FPS route of the PS3 and beyond.
und dann wird von 120Fps bei den neuen Konsolen gelabert, aber schon bei 60fps müssen Abstriche gemacht werden..
Irgendwie schon wieder traurig.
"What you don't get to see, of course, is that you can also feel this [rift] coming [with the PS5 DualSense controller] – like, the energy of a portal is sort of its own unique sensation. You get a sense of the distance of it, because the haptics add so much sort of texture to that experience," adds game director Mike Daly. "And the same goes for 3D spatial audio. Basically, you know, all the other new channels of feedback we have, reinforce this notion that you are passing through this portal."
"The fact that we can layer haptics as a new channel of feedback over everything, all parts of core gameplay stand up," explains Daly. "For example, for traversal, now you get this extra layer of feedback when you attach to a grind rail or switch, or if there's a huge car incoming. You get that extra layer of feedback when you swing on a swing shot. You can sort of feel his acceleration, and the wind blowing past. It just gives you an enhanced sense of velocity that you don't fully realise just from the visuals and the audio. So it enhances traversal, and it greatly enhances weapons. It enhances the UI – just all parts of it feel a little bit better than they ever have before, just thanks to this new, ever-present thing."
"And with Rift Apart, we're trying to tell a story that involved seeing another version of these characters, who have never really become the heroes that they could be. So we immediately started talking about this duality of multiple dimensions. And then, of course, we already had this device from the franchise that does what we need it to do. So we've spun a yard that incorporates the Dimensionator."
"And, it helps a lot that the Dimensionator adds so much to Ratchet's story" adds Daly, "because it gives us a lot of intriguing clips to drive that character forward and let him grow."
"I will say that in the dimension that Ratchet is from and that we are used to, that very well could be a rule of Lombax physiology," laughs Smith when I ask him about it, although he says the team isn't ready to start talking about the intricacies of her character or how she'll play just yet.
"We had been brainstorming tonnes and tonnes of super-fun, exciting ideas that got thrown at the wall. We decided, right there, that we need to make five sequels, [just] so that we can make all these weapons. But we ultimately have to pick one, and the Topiary Sprinkler stood out," says Daly. "My favourite part about the weapon is that now that we have all this extra power and fidelity of 4K graphics on the PS5, you can make it actually feel like topiary sculptures, because topiaries have these tiny, little, detailed leaves that aren't just a flat mesh."
kann sein, ja.die 120fps aussagen betraf bis jetzt aber auch nur crossgen titel oder? halo, cod, dirt etc.
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