Foren Aktuelles Erstellen Mitglieder Anmelden

PS5 PlayStation 5 (Pro) (1 Betrachter)

Benutzer, welche sich diesen Thread anschauen:

Sofern die batterien länger halten wie beim ds4 würde am ende wohl kaum einer jemals darüber gemotzt haben, denn nur das ist ja das ätzende dabei. Mein wunsch für den ds5, def verbauter akku, deutlich sparsamer controller und wireless laden. :deal:
 
Sofern die batterien länger halten wie beim ds4 würde am ende wohl kaum einer jemals darüber gemotzt haben, denn nur das ist ja das ätzende dabei. Mein wunsch für den ds5, def verbauter akku, deutlich sparsamer controller und wireless laden. :deal:

Das der Elite 2 deutlich länger Akku hat als ein DS 4 sollte klar sein, mein DS4 hält wenn es hochkommt 5-6 dann ist das Teil leer und ich muss es anstecken, erst vor kurzen bei Dragon Quest erlebt. Dagegen geht der Elite mit dem Play ad Charge Kit weit über 20 Std.
 
Hardware Ray-tracing:
Given the many questions he’s received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it’s not a software-level fix, which some had feared. “There is ray-tracing acceleration in the GPU hardware,” he says, “which I believe is the statement that people were looking for.”

Die PS5 wird Discs mit 100GB nutzen:
Either way, physical games for the PS5 will use 100GB optical disks, inserted into an optical drive that doubles as a 4K Bluray player.

Single- und Multiplayer lassen sich separat installieren:
However, game installation (which is mandatory, given the speed difference between the SSD and the optical drive) will be a bit different than in the PS4. This time around, aided in part by the simplified game data possible with the SSD, Sony is changing its approach to storage, making for a more configurable installation—and removal—process. "Rather than treating games like a big block of data," Cerny says, "we're allowing finer-grained access to the data." That could mean the ability to install just a game's multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you've finished it.

Das neue UI:
Regardless of what parts of a game you choose to install and play, you'll be able to stay abreast of it via a completely revamped user interface. The PS4's bare-bones home screen at times feels frozen in amber; you can see what your friends have recently done, or even what game title they might be playing at the moment, but without launching an individual title, there's no way to tell what single-player missions you could do or what multiplayer matches you can join. The PS5 will change that. "Even though it will be fairly fast to boot games, we don't want the player to have to boot the game, see what's up, boot the game, see what's up," Cerny says. "Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."

Der Dualshock 5 (längeres Zitat):
Which is exactly what I ask when Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4. After all, there's a little hole on it, and a recently published patent points to Sony developing a voice-driven AI assistant for the PlayStation. But all I get from Cerny is, "We'll talk more about it another time." ("We file patents on a regular basis," a spokesperson tells me later, "and like many companies, some of those patents end up in our products, and some don’t.")

The controller (which history suggests will one day be called the DualShock 5, though Cerny just says "it doesn't have a name yet") does have some features Cerny's more interested in acknowledging. One is "adaptive triggers" that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing—the tension increasing as you pull the arrow back—or make a machine gun feel far different from a shotgun. It also boasts haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller.

Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.

Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit—a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit's form factor might compare to what's being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn't that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn't use it.

That difference has been a long time coming. Product manager Toshi Aoki says the controller team has been working on haptic feedback since the DualShock 4 was in development. They even could have included it in PS4 Pro, the mid-cycle refresh—though doing so would have created a "split experience" for gamers, so the feature suite was held for the next generation. There are some other small improvements over the DualShock 4. The next-gen controller uses a USB Type-C connector for charging (and you can play through the cable as well). Its larger-capacity battery and haptics motors make the new controller a bit heavier than the DualShock 4, but Aoki says it will still come in a bit lighter than the current Xbox controller "with batteries in it."

Bluepoint bestätigen PS5 Titel (Demon's Souls pls):
How game studios will use all these new features—from previously known ones like the SSD and ray-tracing acceleration to newer ones like the controller and real-time UI—is still a matter of some speculation. While a number of studios already had their PS5 devkits, the controller prototypes began rolling out much more recently, and no one is ready to name specific titles they're developing for the PS5. "We're working on a big one right now," says Marco Thrush, president of Bluepoint Games, which most recently worked on last year's PS4 remake of Shadow of the Colossus. "I'll let you figure out the rest."

That doesn't mean they're not exploring. "The SSD has me really excited," Thrush says. "You don't need to do gameplay hacks anymore to artificially slow players down—lock them behind doors, anything like that. Back in the cartridge days, games used to load instantly; we're kind of going back to what consoles used to be."
 
Zuletzt bearbeitet von einem Moderator:
Infos von gamepro.de

PS5 offiziell angekündigt - Konsole erscheint Ende 2020

Sony hat die Katze aus dem Sack gelassen und die PlayStation 5 samt Release offiziell angekündigt.
  • Name: PlayStation 5 (kurz: PS5)
  • Release: Ende 2020
  • Laufwerk: 4K BluRay-Player
Damit erscheint das Sony-Pendant zu Microsofts Xbox Scarlett wie zu erwarten im gleiche Zeitraum.

Neue Features:
Nach offizieller Quelle ist eins der bislang noch nicht bekannten Features der PS5, dass Inhalte getrennt voneinander herunterladen und installiert werden können. Wollt ihr nur den Singleplayer (Storykampagne) oder den Multiplayer eines Spiels zocken, dann müsst ihr nicht mehr das ganze Paket herunterladen, spart so Speicherplatz.

Weiter ist bekannt, dass das User Interface eure Aktivitäten bei den installierten Spielen auflistet. So könnt ihr sehen, wo im Spiel sich eure Freunde befinden und könnt wenn gewollt einem Match schnell und unkompliziert beitreten.

Neues zum "DualShock 5"
Auch hat Sony einige Details über den Controller verraten, dessen Name noch nicht bestätigt wurde. Dieser wird neben USB-C einen größeren Akku haben und dementsprechend schwerer sein als der DualShock 4. An das Gewicht des Xbox One-Controllers samt Batterien reicht er jedoch nicht heran.

Zudem soll das Pad adaptive Trigger besitzen und die Vibration soll ebenfalls verbessert sein.
 
im neusten playstation blog post von jim ryan geht er etwas näher auf den neuen dualshock ein:
https://blog.eu.playstation.com/201...ystation-5-launches-holiday-2020/#sf221066721
To that end, there are two key innovations with PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.

The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal.

auf dem papier klingt es halt ziemlich gut, bin aber noch etwas skeptisch, nachdem ich in dieser generation einige neue controller kaufen musste. lass mich da aber gerne von sony überraschen und anfang 2020 dann bitte wieder ein playstation meeting event mit ps5 reveal.
Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.
 
Zuletzt bearbeitet:
Scheint, als würden sie sich echt Gedanken machen, wo man überall noch ansetzen kann.

jim ryan hat ja letzte woche schon verlauten lassen, dass man mit der ps5 keine fehler begehen will, um eben weiterhin die nr. 1 zu bleiben. schätze mal das war dann wirklich kein pr-gelaber, sondern ernst gemeint. :D
"The track record of the incumbent platform winning the next time around is not a great one," Jim Ryan says. "So the major thrust of my executive energy is to avoid complacency."
https://www.wired.com/story/playstation-now-updates/
 
im japanischen pressetext geht es auch kurz um die abwärtskompatibilität:
Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.
 
Zurück
Oben