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Ubisoft hat noch drei unangekündigte Triple-A Titel bis zum 31. März 2020 in der Pipeline
watch_dogs 3, for honor 2 und...
watch_dogs 3, for honor 2 und...
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Under the memorandum of understanding signed by the parties, the two companies will explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services. In addition, the two companies will explore the use of current Microsoft Azure datacenter-based solutions for Sony’s game and content-streaming services. By working together, the companies aim to deliver more enhanced entertainment experiences for their worldwide customers. These efforts will also include building better development platforms for the content creator community.
Next year’s Call of Duty has gone through a major upheaval, as publisher Activision informed developers this week that studios Raven and Sledgehammer, which had until now led the project, will no longer be in charge. Instead, according to three people familiar with goings-on at the companies, Treyarch will lead development on a new Black Ops for 2020.
It’s a significant shift for Activision’s massive first-person shooter franchise, which is one of the most lucrative video game series on the planet. Every fall for the past 15 years, Activision has put out a new Call of Duty game, supported by a stable of different developers who rotated duties as required. Since 2012, Activision has followed a three-year cycle for its three lead studios: Infinity Ward, Treyarch, and Sledgehammer.
For 2020, Activision had originally switched things up, assigning the Wisconsin-based support studio Raven to take a leadership role alongside Sledgehammer to make a Call of Duty game set during the Cold War (likely involving Vietnam). As of very recently, that’s changed. Now Treyarch, based in Santa Monica, California, is in charge of leading Call of Duty: Black Ops 5 for 2020.
According to those briefed on the overhaul, Treyarch will take creative leadership on this new Black Ops while Raven and Sledgehammer will serve as support studios for the game, transforming the work they’ve done on their own single-player story mode into a campaign for Black Ops 5, which will also be set during the Cold War. (This may be a welcome return for fans, who criticized the lack of campaign in Black Ops 4.) It will likely be a cross-gen game, to coincide with the launch of the next PlayStation and Xbox, which are also expected in the fall of 2020.
Sony Interactive Entertainment has launched PlayStation Productions, a production studio that will mine the company's extensive catalog of video game titles for film and television. The new enterprise, headed by Asad Qizilbash and overseen by chairman of Worldwide Studios at SIE, Shawn Layden, is already in production on its first slate of projects and has set up shop on the Sony Studios lot in Culver City.
"We’ve got 25 years of game development experience and that’s created 25 years of great games, franchises and stories," Layden tells The Hollywood Reporter. "We feel that now is a good time to look at other media opportunities across streaming or film or television to give our worlds life in another spectrum."
With a library of more than 100 original properties ranging from adventure to sci-fi to action to mystery to horror, PlayStation Productions has a wide breadth of content ripe for adaptation. "Instead of licensing our IP out to studios, we felt the better approach was for us to develop and produce for ourselves," says Qizilbash. "One, because we’re more familiar, but also because we know what the PlayStation community loves."
While other video game studios, including Ubisoft and Activision Blizzard, have opened film and television arms to adapt their games for a different audience, PlayStation Productions differs both in its deep catalog of content and also in its approach to production. Sony Studios, a sister company, will help with distribution, but production of projects will be handled by PlayStation Productions firsthand, not licensed out as is the case with similar enterprises at other game companies.
in einem panel von einem fromsoft artist wurden unveröffentlichte artworks gezeigt:
Anhang anzeigen 103421
Anhang anzeigen 103423
Anhang anzeigen 103422
(George R.R. Martin)I’ve consulted on a video game out of Japan.
EDIT: Der Consulter kommt aber natürlich daher, dass es sich um ein Game of Thrones-Spiel handeln soll.
Hat er das noch irgendwo erwähnt? Im Kontext seines Blog Posts geht das nicht hervor.
Geh einfach die Quotes zurück. Da hat Para die Gerüchte gepostet. Es soll sich um ein Open World Game of Thrones von Bamco/From handeln.
A person familiar with ongoings at From Software has told Gematsu that the project—said to be known internally as “GR” (Gematsu has been asked to only share the acronym) and in development for the past three years—is an open-world title (with horse riding) and collaboration between Hidetaka Miyazaki and George R.R. Martin published by Bandai Namco, which will be officially announced at Microsoft’s E3 2019 press conference. While we have not been able to verify this information through additional sources, we have decided to share what we have heard in light of R.R. Martin’s blog post.
Ich habe jetzt nur Angst, dass es zu klassisch Fantasy sein wird. Gerade, wenn ich jetzt etwas von "horse riding" lesen muss. Kosmischer Horror war schon perfekt. Scifi wäre natürlich auch interessant gewesen, aber das scheint nicht so Miyazakis Ding zu sein? Und bei From's Rhythmus könnte es ja schon 2020 erscheinen bzw. könnte ich mir 2021 als Next-Gen-Titel vorstellen.
rechne mit frühjahr 2020 und würde 1:1 auf den typischen fromsoft rhythmus passen. ankündigung/gameplay zur e3 und release anfang nächsten jahres. ist seit dark souls 2 eigentlich standard bei denen.
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