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PS4 Shadow of the Colossus (Remake)

Benutzer, welche sich diesen Thread anschauen:

Bin ich der einzige, der dieses Spiel liebt, sich mega über ein Remake freut, doch mega enttäuscht von der Grafik ist. Man stelle sich das Grafikgerüst von Horizon Zero Dawn vor!
 
Bin ich der einzige, der dieses Spiel liebt, sich mega über ein Remake freut, doch mega enttäuscht von der Grafik ist. Man stelle sich das Grafikgerüst von Horizon Zero Dawn vor!

Nö, meine letzten Posts hier gingen auch darum. Finde da geht einiges mehr, wird zwar trotzdem gespielt sich wenn sich da nichts ändert. Aber würde gerne etwas mehr bekommen ;)
 
Ueda hat Änderungen im Remake vorgeschlagen
http://www.eurogamer.net/articles/2...ges-for-the-shadow-of-the-colossus-ps4-remake
Shadow of the Colossus game director Fumito Ueda submitted a proposal of changes to Sony for the upcoming and recently announced PS4 remake. But he doesn't know if they'll get in.

Speaking to me via translator at the Gamelab conference in Barcelona, he said, "I transmitted my petition about the content and tuning but I don't know the implementation will be what I told."

"It's he who wants to change something," his translator clarified, "but he doesn't know if it is possible to change all of the things he [wants] to change."

Ueda continued: "Those things of the remake that I would like to change, I can't mention, because if I say one thing and in the final version that thing is not included, it's a problem."

He also shot down any hopes of any cut Shadow of the Colossus bosses being reinstated and finally seeing the light of day

"In this game there are 16 enemies and there's a story about 16 enemies," he told me, "so to change this history... I don't think about changing this history. It's finished with 16 enemies. It's OK."

Über sein neues Projekt
His new game he's cagey saying much about. But he's doing things a little differently. Unlike in the past, when he'd kick development off with a powerful visual stimulus like a short film, this time, for the first time, he intends to make a prototype. The tools are there these days to make this doable; he doesn't have to build everything from scratch. It's something he hopes will lessen overall development time as well.

"I would like to finish a game as soon as quickly possible," he said with a smile. "Many problems" were responsible for The Last Guardian taking "a very long time", he said, but offered no further detail.
 
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Immer wieder Gänsehaut.

So.

GUT!
Freu ich mich eigentlich fast nur für dich alleine schon drauf, dass du dem so entgegen fieberst, obwohl ich selbst da nicht so Interesse dran habe... ^^
 
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