Foren Aktuelles Erstellen Mitglieder Anmelden

MULTI Attack on Titan / A.O.T.: Wings of Freedom

Benutzer, welche sich diesen Thread anschauen:

Koinuma says that the Musou or Warriors series tends to put you in “one against many enemies” situations, but for Attack on Titan he wants to make it into something different, along the lines of “many [humans] against an enemy [Titan]” situations instead. He’s also thinking about adding more tactical elements than with your regular Musou titles.



As far as the action goes, Kitamura says that its movement will be more comfortable than the Warriors games.



“The part that we ought to focus more on is about ‘how to make it feel good while flying around using the 3D Maneuver Gear?’ and we’ve redone this system numerous times,” adds Koinuma.



He goes on to explain that since Attack on Titan is a popular IP, they’ll need to make it into a game that even players that don’t often play games can play with ease. For this reason, they’re focusing on simplifying the 3D Maneuver Gear so that even beginners can play it.



However, it doesn’t mean that it will be a simple hack-and-slash altogether, as Kitamura explains, “players that are used to play games, or should I say ‘Warriors play,’ will get a feeling like they’re Captain Levi right from the start.



“There are high risks if you try to immediately go for the back of their necks, so it’ll be an effective tactic to start out by destroying their limbs,” the director adds. “Although, I don’t think it’d be impossible to have those who are used to action games be able to take them out in one blow.”



Kitamura also says that the main mode will let you relive the original story in the main mode. They’re thinking about making a “sub-mode” on the side, that will highlight the characters that don’t have much of an appearance in the original show, or something with more action from the original story.



The Attack on Titan game will launch in Japan, North America, and Europe in 2016 for PlayStation 4, PlayStation 3, and PlayStation Vita. Its development is currently 50% complete.


Read more at http://www.siliconera.com/2015/08/1...vi-if-you-got-the-skills/#bIKXhh0otjvGytB9.99
 
Screenshot-8_19_2015-5_23_03-PM.jpg
Screenshot-8_19_2015-5_22_59-PM1.jpg
Screenshot-8_19_2015-5_22_59-PM.jpg
Screenshot-8_19_2015-5_22_57-PM.jpg
AttackOnTitan-11.jpg
Screenshot-8_19_2015-5_22_19-PM.jpg
Screenshot-8_19_2015-5_22_54-PM.jpg
Screenshot-8_19_2015-5_22_49-PM.jpg
Screenshot-8_19_2015-5_22_35-PM.jpg
Screenshot-8_19_2015-5_22_44-PM.jpg
Screenshot-8_19_2015-5_22_40-PM.jpg
Screenshot-8_19_2015-5_22_35-PM.jpg
 
Bin ich gespannt, wäre ja schon heiß auf ein ordentliches Game dazu aber ich habe da keine großen Hoffnungen, dass hier mehr als ein Spiel welches an der Marke abcasht dabei heraus kommt.

Müsste hardcore werden und dass sie die Mechaniken des 3D Gears simpel halten wollen kotzt mich beim Lesen bereits an.

Hoffentlich nehmen sie wenigstens den Soundtrack der Serie her. Das alleine würde das Spiel schon wieder boosten. :D

Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.

Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.
 
According to Koei Temco, Attack on Titan is being developed with a “Physics Toon-Shader” to give it more of an animated look to match the anime, where you’ll get to check out its world as if you were watching the show.


The main mode of the game will have all the content that was shown in the 2013 anime, with other parts on the side with the addition of numerous scenarios that highlight its many characters.


While keeping the world from the original story intact, the game will also have its own parts for you to explore. There will be numerous characters from the original work make an appearance in the game, and they’ll all be voiced by the same voice actors from the show.



As previously detailed in their earlier interview, the developers are focusing on simplifying the 3D Maneuver Gear’s gameplay, so that even beginners can play it, but skilled players will get to take on Titans with fancier moves like Levi would, by aiming for the back of their necks.



One of their key focus is to give players freedom of movement, while enjoying the strategic elements behind taking on giant bosses. During combat in town, you’ll see things like walls and roofs of buildings get destroyed while fighting the Titans, which will have an impact on your surroundings and how to play around it.


Read more at http://www.siliconera.com/2015/08/2...ire-story-from-the-anime/#bAoTfvwi73T0sofH.99
 
War irgendwo klar, dass so eine Scheiße dabei raus kommt. Das Spielprinzip hätte so brutal viel Potential und wird so lahm umgesetzt.

Hätte man das besser mal einem fähigen Entwickler wie Platinum Games in die Hand gegeben.
 
Zurück
Oben