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MULTI Project Motor Racing (ab Seite 38/Post 741) / Project CARS 3

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GRAPHICS, PERFORMANCE & DISPLAY​

  • Simplified and fixed VSync handling
  • Frame rate limiter is now always available.
  • Double and triple buffering options have been removed.
  • Increased maximum frame rate limit to 180 FPS.
  • Removed the “Off” option from the frame limiter.
  • Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.

RADAR SYSTEM & RACE AWARENESS​

  • Radar System polished and optimised with smoother rotation
  • More accurate proximity warnings
  • Corrected vehicle length alignment (front-to-rear)
  • Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.
  • Fixed issue where the radar could throw an error after pausing and restarting a session.
  • Improved overall radar stability and accuracy, especially online.

PENALTY SYSTEM & TRACK LIMITS​

  • Refinements to penalty detection and messaging
  • Off-track penalties now require all four wheels to be on a non-drivable surface.
  • Added clearer feedback messages: Under Investigation and No Further Action
  • “Under Investigation” will no longer appear on the first lap of Practice or Qualifying.
  • “Under Investigation” notifications now clear correctly when entering the pits.
  • Improved penalty calculations
  • Distance-gained factor is now clamped to prevent excessive penalties.
  • Fixed cases where AI penalties could be assigned to incorrect track sections.
  • Fixed known cases where AI penalties could be assigned to incorrect track sections.
  • Fixed known cases where pit lanes could be exploited without penalties on certain tracks.
  • Fix to unfair penalties for minor track cuts.

AI IMPROVEMENTS​

  • Improved collision behaviour between player and AI cars.
  • Reduced excessive sliding and brake locking on LMDh AI opponents.
  • Improved tyre grip behaviour for LMDh AI opponents.
  • Fixed brake and tyre heat spikes for AI opponents.

AUDIO IMPROVEMENTS​

  • Improved collision audio response.
  • Attenuation tweaks to turbo and backfires.
  • Added low-pass filtering to car-to-car scrape audio for improved realism.

MULTIPLAYER & STABILITY​

  • Fixed crashes when accessing multiplayer with missing or invalid driver profile data.
  • Fixed a crash when opening the driver profile menu with invalid profile entries.
  • Speculative fix for broken multiplayer replay loading.

CAREER & GAME FLOW​

  • Removed hardcoded career length, allowing more flexible progression.
  • Default session time changed to 10:00 AM with light rubbering.
  • Updated French localisation for tyre compounds.

VEHICLES​

  • Numerous fixes and improvements across GT and Group C cars.

TRACKS & ENVIRONMENTS​

  • Numerous fixes and refinements across many circuits.
  • Additional environment improvements.

INPUT & CONTROLS​

  • Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.
  • Improved controller behaviour consistency across platforms.

GENERAL FIXES & POLISH​

  • Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.
  • Improved data validation and cleanup for collision and penalty systems.
  • Numerous smaller stability, performance, and visual polish improvements throughout the game.
 

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VEHICLES​

  • Fixed an issue affecting certain cars that would turn driving assists off despite them being on.
  • Improved windscreen reflections and materials, along with cockpit displays and gauges across multiple cars.
  • Additionally, the Porsche 992 GT3R has received improved cockpit vibrations.

HANDLING & PHYSICS​

  • Improved collision handling and restitution.
  • Fixed collision cleanup when vehicles are teleported.
  • Improved transmission driveline, gear handling, ignition stability, and brake temperature issues.
  • General physics cleanup and refactoring for stability and performance.

LMDH​

  • New tyre revisions with improved grip and predictability on cold temperatures.
  • Changes to the engine modelling for more realistic revving and inertia.
  • Upshift/downshift tuning to go along with the previously mentioned change.
  • Tuned brake balance and ABS settings.
  • Updated tyres for improved overall handling.

GT3, GT4 & 992 CUP​

  • Default Brake Bias changed to be more towards 50% with a change to the rear brake sizes. User created setups should be revised for this change.
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PENALTY SYSTEM​

  • Improved track limit detection margins and accuracy.
  • Fixed incorrect penalties on Nurburgring Nordschleife and Lexington.
  • Added safer detection of drivable surfaces outside track limits.

ONLINE & MULTIPLAYER​

  • Fixed an issue that could cause players to experience a black screen when another player quits the lobby and fall through the environment.
  • Vehicle damage has been enabled for Ranked Online mode.
  • Further improvements made to the Ranked Online scoring system to prevent exploits.
  • Fixed crashes related to invalid driver profiles and multiplayer menus.
  • Added safeguards to ensure grid positions are correct.
  • Fixed a potential soft-lock issue that could occur when selecting events during leaderboard updates.
  • Improved maintenance mode handling and network stability.
  • Fixed an issue where the racing line could stop updating in online races when a player in the lobby became unready.

CAREER MODE​

  • Improved validation for missing DLC, mods, and invalid configurations.
  • Championships now only populate with owned tracks and valid grid sizes.
  • Weather seasons now appear throughout Career Mode events.
  • Weather conditions enabled giving a chance of wet weather conditions.
  • Start times have been reviewed to give more time-of-day variety including night-time.

AI OPPONENTS​

  • Improved braking logic, throttle response, and understeer/oversteer handling.
  • Enhanced AI predictions using track incline, tilt, and wet-line speeds.
  • Improved pit stop logic, pit exit behaviour.
  • Added slip protection and safer re-joining behaviour after leaving the track.
  • Fixed multiple issues related to AI behaviour causing system crashes.
  • Refined AI performance for closer, more consistent racing.
  • Adjusted AI tyre wear to better match player performance.

TRACKS & ENVIRONMENT​

  • Added and refined ground collision materials to better support the penalty system across multiple circuits.
  • Improved tree LODs, alpha clipping, and billboard optimisation.
  • Fixed texture issues, clipping and LOD (level of detail) distance setting, and colour saturation on walls, kerbs, and terrain across multiple circuits.
  • Fixed “micro gaps” for ground surfaces across multiple circuits.

RENDERING & VISUALS​

  • Fixed shadow LOD inconsistencies.
  • Improved exposure handling, including cockpit exposure masking.
  • Fixed rear-view virtual mirror issues on consoles.
  • Improved reflection quality and anti-aliasing in mirrors.
  • Fixed fog fade issues, black sky cases, and near-fade artefacts.
  • Ensured atmosphere quality can no longer be disabled.
  • Fixed intermittent overlay rendering and outline issues.

UI​

  • Improved mini-map behaviour and performance.
  • Enabled input display graphic on the bottom left of the HUD when using a controller.

INPUT & HARDWARE SUPPORT​

  • Fixed controller calibration and dead-zone issues.
  • Improved Thrustmaster and Logitech support.
  • Added native support for the following devices:
  • Phantom Pro Pedals.
  • Simjack UT Pedals.
  • Bash Pro H-Shifter.
  • Simsonn H-Shifter.
  • PXN V10 Pro Wheelbase & A3 Pedals.
  • Pokornyi GTE ButtonBox.
  • 3DRap Vintage Paddles.

STABILITY & PERFORMANCE​

  • Improved robustness when loading profiles with missing or invalid data.
  • Corrected rounding errors in lap time calculations and MoTeC displays.
  • Improved thread locking and synchronization in AI and rendering.
  • Numerous crash fixes and performance improvements across all platforms.

MODDING & DLC​

  • Improved handling of DLC tracks and vehicles when loading Career Mode saves and mods.
  • Added clearer validation and reporting for missing or incompatible content.
 
Für PMR und AC Evo kamen gestern Updates raus und selbst mich interessieren diese nicht. Bei AC Evo wurde ja die Karriere entfernt, man bekommt mit dem Update also weniger. Kann man sich nicht ausdenken...
 
Für PMR und AC Evo kamen gestern Updates raus und selbst mich interessieren diese nicht. Bei AC Evo wurde ja die Karriere entfernt, man bekommt mit dem Update also weniger. Kann man sich nicht ausdenken...

What the fuck, wieso das denn? Sicher doch nur temporär, oder?

Ne, XP und Geld sind für immer gestrichen.
man kann nur hoffen, dass sie damit wieder zurückrudern.. Wie kommt man auf so ne Idee???
Bekommen ja aber auch gut Gegenwind von der Community, hoffentlich bringt er was.
 
Der USP von Evo war ja ein "Gran Turismo auf PC". Dieser fällt nun weg. Somit habe ich eine weitere MP fokussierte Simracing-Sandbox in meinem Portfolio. Juchhu, gibt ja nur so wenige davon auf PC.
 
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Die Preise für XBox, PS und PC sind gepurzelt:

XBox 69,99€ jetzt 38,49€
PC 59,99€ jetzt 29,99€
PS 69,99€ jetzt 39,89€
 
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